WillyWuff17
Squire
Is there a limit of random elements a Strategy Game can have? Where ends the Strategy and begins the Game of Luck Category?
The new Feature introduces two random elements. One is the amount of "Incidents", one is the content of the rewards.
Player does not see when the 24h Counter starts, so (s)he has to look multiple times a day if there is something or even nothing.
At least some sort of info - maybe in the Event History "Incidents have happened in your world" with a timestamp or something like the Relicts in the GE a Sign that there is something to look for would be nice. If there is something on the Street between the Buildings it is very hard to see - found one but had to move Houses to see it.
The new Feature introduces two random elements. One is the amount of "Incidents", one is the content of the rewards.
Actually currently it can be 0-5, so it is possible to get none in a day.
The 24 hours starts from the moment the incident spawns in or around your city.
Player does not see when the 24h Counter starts, so (s)he has to look multiple times a day if there is something or even nothing.
At least some sort of info - maybe in the Event History "Incidents have happened in your world" with a timestamp or something like the Relicts in the GE a Sign that there is something to look for would be nice. If there is something on the Street between the Buildings it is very hard to see - found one but had to move Houses to see it.