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All Incidents

Silveralius

Squire
Image with all Incidents.
Later after I will found separate links (if exists) i will posted it.
B9Fdmc43R0WI6eFhBPCNmQ.png
hidden_reward_incident_beehive
hidden_reward_incident_blocked_road_1x1
hidden_reward_incident_blocked_road_2x2
hidden_reward_incident_broken_cart
hidden_reward_incident_castaway
hidden_reward_incident_clothesline
hidden_reward_incident_crates
hidden_reward_incident_dinosaur_bones
hidden_reward_incident_fallen_tree_1x1
hidden_reward_incident_fallen_tree_2x2
hidden_reward_incident_fisherman
hidden_reward_incident_floating_chest
hidden_reward_incident_flotsam
hidden_reward_incident_fruit_vendor
hidden_reward_incident_kite
hidden_reward_incident_mammoth_bones
hidden_reward_incident_musician
hidden_reward_incident_overgrowth
hidden_reward_incident_pothole_1x1
hidden_reward_incident_pothole_2x2
hidden_reward_incident_rhino
hidden_reward_incident_sculptor
hidden_reward_incident_shipwreck
hidden_reward_incident_sos
hidden_reward_incident_statue
hidden_reward_incident_stick_hut
hidden_reward_incident_treasure_chest
hidden_reward_incident_wine_cask
Link with names attached to positions in IMAGE.
https://foezz.innogamescdn.com/assets/city/hidden_rewards/textures/hidden_rewards_0.xml

For that who doesn't wor XML file, here is text in code.
Code:
<TextureAtlas imagePath="hidden_rewards_0.atf">
<SubTexture name="hidden_reward_incident_beehive" x="2" y="318" width="150" height="120"/>
<SubTexture name="hidden_reward_incident_blocked_road_1x1" x="524" y="174" width="72" height="41"/>
<SubTexture name="hidden_reward_incident_blocked_road_2x2" x="748" y="405" width="113" height="74"/>
<SubTexture name="hidden_reward_incident_broken_cart" x="288" y="407" width="131" height="101"/>
<SubTexture name="hidden_reward_incident_castaway" x="862" y="485" width="109" height="77"/>
<SubTexture name="hidden_reward_incident_clothesline" x="748" y="481" width="112" height="77"/>
<SubTexture name="hidden_reward_incident_crates" x="914" y="51" width="90" height="70"/>
<SubTexture name="hidden_reward_incident_dinosaur_bones" x="630" y="2" width="282" height="137"/>
<SubTexture name="hidden_reward_incident_fallen_tree_1x1" x="914" y="2" width="95" height="47"/>
<SubTexture name="hidden_reward_incident_fallen_tree_2x2" x="2" y="227" width="182" height="89"/>
<SubTexture name="hidden_reward_incident_fisherman" x="330" y="280" width="160" height="125"/>
<SubTexture name="hidden_reward_incident_floating_chest" x="154" y="435" width="130" height="73"/>
<SubTexture name="hidden_reward_incident_flotsam" x="337" y="174" width="185" height="104"/>
<SubTexture name="hidden_reward_incident_fruit_vendor" x="629" y="291" width="125" height="86"/>
<SubTexture name="hidden_reward_incident_kite" x="492" y="280" width="135" height="141"/>
<SubTexture name="hidden_reward_incident_mammoth_bones" x="630" y="141" width="211" height="148"/>
<SubTexture name="hidden_reward_incident_musician" x="629" y="379" width="117" height="107"/>
<SubTexture name="hidden_reward_incident_overgrowth" x="2" y="440" width="126" height="81"/>
<SubTexture name="hidden_reward_incident_pothole_1x1" x="914" y="123" width="74" height="32"/>
<SubTexture name="hidden_reward_incident_pothole_2x2" x="154" y="375" width="132" height="58"/>
<SubTexture name="hidden_reward_incident_rhino" x="756" y="291" width="124" height="112"/>
<SubTexture name="hidden_reward_incident_sculptor" x="882" y="375" width="116" height="108"/>
<SubTexture name="hidden_reward_incident_shipwreck" x="2" y="2" width="333" height="223"/>
<SubTexture name="hidden_reward_incident_sos" x="186" y="227" width="142" height="66"/>
<SubTexture name="hidden_reward_incident_statue" x="337" y="2" width="291" height="170"/>
<SubTexture name="hidden_reward_incident_stick_hut" x="882" y="291" width="117" height="82"/>
<SubTexture name="hidden_reward_incident_treasure_chest" x="186" y="295" width="133" height="78"/>
<SubTexture name="hidden_reward_incident_wine_cask" x="421" y="423" width="109" height="68"/>
<SubTexture name="hidden_reward_spring_cherry_tree" x="843" y="157" width="172" height="132"/>
</TextureAtlas>
 
Last edited:

Silveralius

Squire
What you mean, does not work? It not loaded or 404 code error? :) On mobile devices maybe does not work. So I copy and paste into code...
 

Andi47

Overlord
I get a lot of lines which look like source code or something like this instead of images.
I am using a PC with the Chrome browser.

Edit: for me it looks like a white page with this text:

This XML file does not appear to have any style information associated with it. The document tree is shown below.
"); vertical-align: bottom; height: 10px;"><TextureAtlas imagePath="hidden_rewards_0.atf">
<SubTexture name="hidden_reward_incident_beehive" x="2" y="318" width="150" height="120"/>
<SubTexture name="hidden_reward_incident_blocked_road_1x1" x="524" y="174" width="72" height="41"/>
<SubTexture name="hidden_reward_incident_blocked_road_2x2" x="748" y="405" width="113" height="74"/>
<SubTexture name="hidden_reward_incident_broken_cart" x="288" y="407" width="131" height="101"/>
<SubTexture name="hidden_reward_incident_castaway" x="862" y="485" width="109" height="77"/>
<SubTexture name="hidden_reward_incident_clothesline" x="748" y="481" width="112" height="77"/>
<SubTexture name="hidden_reward_incident_crates" x="914" y="51" width="90" height="70"/>
<SubTexture name="hidden_reward_incident_dinosaur_bones" x="630" y="2" width="282" height="137"/>
<SubTexture name="hidden_reward_incident_fallen_tree_1x1" x="914" y="2" width="95" height="47"/>
<SubTexture name="hidden_reward_incident_fallen_tree_2x2" x="2" y="227" width="182" height="89"/>
<SubTexture name="hidden_reward_incident_fisherman" x="330" y="280" width="160" height="125"/>
<SubTexture name="hidden_reward_incident_floating_chest" x="154" y="435" width="130" height="73"/>
<SubTexture name="hidden_reward_incident_flotsam" x="337" y="174" width="185" height="104"/>
<SubTexture name="hidden_reward_incident_fruit_vendor" x="629" y="291" width="125" height="86"/>
<SubTexture name="hidden_reward_incident_kite" x="492" y="280" width="135" height="141"/>
<SubTexture name="hidden_reward_incident_mammoth_bones" x="630" y="141" width="211" height="148"/>
<SubTexture name="hidden_reward_incident_musician" x="629" y="379" width="117" height="107"/>
<SubTexture name="hidden_reward_incident_overgrowth" x="2" y="440" width="126" height="81"/>
<SubTexture name="hidden_reward_incident_pothole_1x1" x="914" y="123" width="74" height="32"/>
<SubTexture name="hidden_reward_incident_pothole_2x2" x="154" y="375" width="132" height="58"/>
<SubTexture name="hidden_reward_incident_rhino" x="756" y="291" width="124" height="112"/>
<SubTexture name="hidden_reward_incident_sculptor" x="882" y="375" width="116" height="108"/>
<SubTexture name="hidden_reward_incident_shipwreck" x="2" y="2" width="333" height="223"/>
<SubTexture name="hidden_reward_incident_sos" x="186" y="227" width="142" height="66"/>
<SubTexture name="hidden_reward_incident_statue" x="337" y="2" width="291" height="170"/>
<SubTexture name="hidden_reward_incident_stick_hut" x="882" y="291" width="117" height="82"/>
<SubTexture name="hidden_reward_incident_treasure_chest" x="186" y="295" width="133" height="78"/>
<SubTexture name="hidden_reward_incident_wine_cask" x="421" y="423" width="109" height="68"/>
<SubTexture name="hidden_reward_spring_cherry_tree" x="843" y="157" width="172" height="132"/>
</TextureAtlas>
 

DeletedUser8341

Guest
Are there plans to put incidents on the mobile app, too, for players on that medium?
 

LadyHecate

Marquis
Are there plans to put incidents on the mobile app, too, for players on that medium?
Inno need to fix all the issues with Incidents before they can do that! If they had it ready and working for the mobile app then Incidents would be on the live servers by now. The fact that they're not on the live servers reinforces that there are still issues precluding from any mobile app release.
 

Silveralius

Squire
Inno need to fix all the issues with Incidents before they can do that! If they had it ready and working for the mobile app then Incidents would be on the live servers by now. The fact that they're not on the live servers reinforces that there are still issues precluding from any mobile app release.
Or maybe it is something like Treasure Hunt that is never been on mobile app but work well.
 

DeletedUser8341

Guest
Inno need to fix all the issues with Incidents before they can do that! If they had it ready and working for the mobile app then Incidents would be on the live servers by now. The fact that they're not on the live servers reinforces that there are still issues precluding from any mobile app release.
I do not follow your logic. You seem to think that there is no point to start programming for the mobile app until it is perfect on the flash/browser version. (Actually, reading again, you seem to think it should be perfect on the browser before even planning to put it on the app!) It is entirely possible and beneficial to commence development on one platform while testing on another. Actually, most modern best practice guidelines say you should do parallel development on all platforms; the only exception being prototyping, which Incidents are clearly beyond.

Or maybe it is something like Treasure Hunt that is never been on mobile app but work well.
Quite so. Hence my concern that app players are to be sunken further into disadvantage.
 

LadyHecate

Marquis
I do not follow your logic. You seem to think that there is no point to start programming for the mobile app until it is perfect on the flash/browser version. (Actually, reading again, you seem to think it should be perfect on the browser before even planning to put it on the app!) It is entirely possible and beneficial to commence development on one platform while testing on another. Actually, most modern best practice guidelines say you should do parallel development on all platforms; the only exception being prototyping, which Incidents are clearly beyond.
Totally agree! You mistook my intention, which was that Incidents would not be released onto the live servers until Inno fixes them to work on the mobile app version (which they now appear to have done).
 
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