Personally I think Hovers should have either their Reactive Armor or their stealth removed. The two abilities combined are much too potent. When Future Era was the final age it was alright, because Rail Guns were still prevalent as a solid counter to them. Now, they're always going to take at least 3 hits to destroy like any other unit with Reactive Armor, but unlike those other units it's also required to actually be able to attack them first. Inno designs new units in something of a vacuum, wherein they only compare units of the same age when designing new ones. There isn't going to be a new unit released specifically designed to counter the Hover Tank, because it's not a Virtual Future unit. It's also pretty unlikely that they do go back and change them, but they did do similar with Rail Guns once upon a time so I'm still holding out hope for it.
how much coins and supplies is the pay XX coins and XX supplies quest?
I don't really think nerfing hover tanks is a great idea. Inside their own age they're already one of the weakest units - their stealth only mattering vs spotters and champs and otherwise they're unexceptional - losing stealth would leave them flat out inferior to exoskeletals. Losing reactive might not hurt much but i don't think that'd be enough to stop hover-mania in later ages without proper stealth counters.
It'd be far easier to design a unit that just outright obliterates them... Something that :
a) counters stealth
b) doesn't have a counterpart stealing its possible positions because of 2 of each unit types in the age
c) has sufficient defenses that rogue soak and then wipe it out isn't a good answer
come to think of it all this would require is adding blast to ronin bot. and given that it's supposed to counter ranged and the ranged units have stealth in trees, that wouldn't even feel out of place.
Quest window not showing the CF bonus for VE goods turned out to be a visual bug only.
I collected a reward in its original number but my stock showed that the correct CF boosted amount had been added.
On the other hand, about SV and BP correlation, I still think BPs are included in that "extra something".
I realized that it was expected to appear in a certain manner to be related to SV aid rewards. However, BPs don't have the animated display the way coins, supplies, goods or diamonds appear in when they are collected from a building or gained as reward from aids. BPs always appear in a pop up window. It is impossible to tell what exactly prompted the BP reward unless it appears right after collecting a certain buildings (SoI) or a reward (GE/quest).
Since I don't have any other GBs or special building that would boost the BP count, and the appearing of BPs from aidings has noticeably dropped since SV "malfunctioned" (Day 1 - 0 BPs, Day 2 - 2 Bps, Day 3 - 1 BP from aiding) I believe BP to be included in the extra something. I was hoping @Zarok Dai or any other admin would explain what that 'extra something' involves as reward but I believe they missed that little request in the sea of messages
Yes, that is true. Only I don't have it.Besides, we have RFP to increase the spawning of BP´s
WWs have icons on top revealing what they might give, and when collecting we see the items we got quite clearly along with their count. Even if there were BPs coming out of them, we would know because the BP would appear immediately after collecting from WWs. However, SV description says "something extra" while aiding. And we do get BPs normally while aiding so it makes sense if the "extra" part applies to something that we are already receiving from that action!As far as I know, the spawning of BP´s has nothing to do with SV. SV should work almost like a WW.
Yes, that is true. Only I don't have it.
WWs have icons on top revealing what they might give, and when collecting we see the items we got quite clearly along with their count. Even if there were BPs coming out of them, we would know because the BP would appear immediately after collecting from WWs. However, SV description says "something extra" while aiding. And we do get BPs normally while aiding so it makes sense if the "extra" part applies to something that we are already receiving from that action!
But I may have been wrong all along and the increase in BP appearing may have been the result of some other factors I am not aware of and that the sudden decrease just when SV started to malfunction may have been all some weird coincidence or a dysfunction related to the VE update !
Therefore I am looking forward to receiving an explanation from our admins that will once and for all clear this SV bonus confusion. I don't mind being wrong! But I do mind giving inaccurate information about a feature that I have no way of finding its true content aside from estimations based on personal "long time observations" which of course has no validity as a proper source.
See post #70.
Possible rewards are similar to those you can receive from the Wishing Well. I believe the only item that is excluded are the FPs (so you can get everything but FPs) but I'm not 100% sure. Will double check.
Just to confirm the possible rewards are coin, supplies, goods, medals, and diamonds.
what will happen to the clouded parts of the original world map? will we get these available (as bonus areas) eventually? or will they remain as they are forever, while new world maps become available?
I don't really think nerfing hover tanks is a great idea. Inside their own age they're already one of the weakest units - their stealth only mattering vs spotters and champs and otherwise they're unexceptional - losing stealth would leave them flat out inferior to exoskeletals. Losing reactive might not hurt much but i don't think that'd be enough to stop hover-mania in later ages without proper stealth counters.
It'd be far easier to design a unit that just outright obliterates them... Something that :
a) counters stealth
b) doesn't have a counterpart stealing its possible positions because of 2 of each unit types in the age
c) has sufficient defenses that rogue soak and then wipe it out isn't a good answer
come to think of it all this would require is adding blast to ronin bot. and given that it's supposed to counter ranged and the ranged units have stealth in trees, that wouldn't even feel out of place.
1.) Both parties are uplouded to a vr battlefield server, this can been seen in GE where both parties (even none-vf units)I don't want to be a devil's advocate here but have ONE very stupid (or not?) question.
Cryptocurrency is a neat example of good work
Sincer we go to virtual future - wow, great, player one, blade runner style buildings etc.
My concern is:
1. How do we fight virtual units with our onw real units - how hoover tank enter virtual rteality and fight virtual samurai there?
2. How can a virtual future unit come out to be real to hurt my hoover tank?
3 This might also come to GB's or other bonuses - maybe in virtual world they would not be so strong as in physical? Or not work at all? That could make sense. Or we will end up with ton's of % bonuses added to units just to pose any challenge at all.
Wouldn't it be "natural" to separate both worlds - so you can not fight virtual units with real units and vice versa?
Or I am missing something?
Could some dev's explain how did it happen? Just being curious
PS. In case if you could (depending on explanation) VF uniots could cause damage to physical units but not other way.
Why toning down Hover Tanks instead of creating the newer units with the right stats / abilities to counter/defeat them since they are from an age superior (or age two times superior) to Hover Tanks?
It is kind of rare than a single Helicopter can defeat 8 Turtles / Medusas no matter the higher ages of these OF units, or their attack bonus. But since other OF units can wipe out the Helicopters easily then that's OK. The same thing should be set for Hover Tanks. Hover Tanks with their stealth could retain their advantage over a particular type of units of one or two eras above them, but not over all units of an era two times above them.
Shouldn't by design most units two ages or more above another be powerfull enough to defeat a lower era unit?
Why not designing higher era units right, instead of tonning down the lower era unit?
Anyway, above all else: Why are these comparisons even necessary? No other FE unit is still relevant, having been outclassed and replaced by something else if not from AF, definitely OF. They've all been rendered obsolete. The Hover Tank has not, and it really cannot due to its abilities. Unless Inno brings back Power Shot for a new unit, but that's just going to create a new all-powerful unit until it's eventually brought in line as well like the Rail Gun was.