@Tiraje
BPs are not attached to the Seed Vault. You're imagining a correlation there when you say the amount of BPs you receive after building one is 'immensely increased'. Seed Vault provides bonuses that you normally cannot get without one, and are thus easily observed. Goods, medals, coins, supplies, and diamonds. While it's possible that the Vault as a whole currently isn't working for players in VF, I want to stress that BPs in particular have never been a part of its rewards.
Anyway, regarding the actual new content...I'm not particularly excited about the new units, as none of them look to be impactful enough to stand up to the vast selection of OF units we have. I will point out, though, that Contact still works for the Augmented Samurai even with it having a range of 1. Contact simply means that the unit can retaliate multiple times in between turns. If a Samurai is struck by more than one unit from an adjacent tile, it will retaliate against all of them whereas a Hover Tank for example will only retaliate once. I do consider 1 range to be essentially ineffective for a unit in general (unless it has Dragon Breath), but I felt like that should've been clarified that Contact is not inherently 'useless' on a 1-range unit.
The Ninja looks interesting, but underwhelming. It's been done before with the Paratrooper and Strike Team, and unfortunately this one's a copy of the former. Strike Teams at least can retaliate when struck from an adjacent tile, but the Ninja, as a ranged unit, cannot without the Contact ability. Great tool for defenders as they're one of those 'you're definitely going to take some damage from these' units, but beyond that ehhh. At least now with Rogues being mostly phased out in combat thanks to units like Turturrets, Rapid Deployment isn't such a bad ability anymore.
The Ronin Bot seems like a great unit, comparable to the Crab or Octopod (lacking the special offensive abilities of either), and looks like it'll definitely retire the Battle Fortress. Much higher base defense and Force Field is probably at least equal to Reactive Armor-3 in a lot of situations, and you gain all the extra attack power along with it. However, the Hover Tank's probably still better.
The new GB is boring as heck. It's technically a unique effect, but not really. I'm disappointed in this one.
Looking through a few screenshots in this thread, I'm seeing a lot of typos/grammar errors in the English quest dialogue. Hopefully these will be cleaned up by the time they leave beta, as while not really detrimental to gameplay, they bug me. lol
Will a unit's speed ever be visible in-game? I had hoped that with the release of VF this might finally be implemented, but that seems to not be the case so far. By now I've come to expect that the three new units are not going to take their turns in the order indicated by their movement, which continues to be confusing to players. Is the Ronin Bot going to move last in each turn of battle like the Crab currently does? Will Samurais move before or after Mantas? These are just two example questions out of many, based on how confusing battle turn orders are today.