Chessman2314
Farmer
Do you get the bonus of the Terracotta-LG every time you take a shot for the next shot or only when a whole fight is finished, then you have the bonus in the next fight or is it starting all over again?
Huh? It's a passive bonus, at lvl 10 it gives you 20% attack and defense for all fights.Do you get the bonus of the Terracotta-LG every time you take a shot for the next shot or only when a whole fight is finished, then you have the bonus in the next fight or is it starting all over again?
Wish I could test VF but unfortunately only in Indy on beta
Still, here my 2 cents so far based on the stats of buildings/troops provided by others:
- Terracotta Army looks really cool. I was kinda hoping for 3% per level (like the other attack GBs), but I guess since it's like Zeus and Deal combined, 2% is reasonable. And it looks lovely, so great job on that!
- HoF needs to be adjusted. Like @Lionhead posted, 236 is too low for VF whereas in OF it's 235. Looking at the pattern from PME and above - it always increases by 25, so VF value should be 260.
- The Samurai needs adjustment too - it makes absolutely sense to have contact skill with a range of 1. Either change contact to something else (dragon breath maybe? - would be similar to OF scimitars) or increase the range. Now that's the tricky part. It would make sense the Samurai's range to match the Ronin Bot's range because light units are boosted against heavy. On the other hand, the Bot's range is quite high - with a value of 12 it's 4 higher than the Ninja's range which is somewhat illogical a ranged unit to have less range than a heavy unit. Therefore my suggestion: Swap the ranges of Ninjas (increase to 12) and Bots (decrease to 8) and increase Samurai's range to 8.
- The Ninja looks a little weak to me. Same skills as CE strike team - does anyone use strike teams for attack or defense? Maybe change "hides in forest" to "hides on planes" or other terrain that is more common? And definitely increase the range to 12 as pointed above.
@Pevsner
Of course everyone will build it and probably everyone will get it to lvl 10 asap. But same applies to CdM, Zeus and Aachen. The difference comes when you push it to higher levels - if it follows the same pattern and gives 1% every other level, it will be at 50% at lvl 69 which is surely a huge advantage. Especially for the city defense because let's be fair almost no one pushes Deal and Basil.
Well, I probably represent a minority heh, but in my main world on live I'm in the top 10 players on server and I do attack all hoodies daily. Naturally, i get attacked back by several neighbors. And would love to make sure that my defense can't be breached so I don't care if I miss collecting. So, another 50% in defense will come in quite handy.But will the people hitting those high levels need the Defence. My experience is that for the most part high age players don't even bother to attack other high level cities. (Of course ppl can junk the defence GBs so the space alone might be worth if for those who like the def GBs bonus)
@redred: But I suppose it is smaller. 5x5/2x3 -v- 4x6
Well, I probably represent a minority heh, but in my main world on live I'm in the top 10 players on server and I do attack all hoodies daily. Naturally, i get attacked back by several neighbors. And would love to make sure that my defense can't be breached so I don't care if I miss collecting. So, another 50% in defense will come in quite handy.
P.S. good idea about dumping Deal for TA
No.Does the TA also count for GvG defense pool as Deal and Basil do?
actually there is a second 5x 24h questThere is only one 6x24 hour quest
the same disadvantage all players who are not in OF also haveplayers using the recuring quests will have a disadvantage in changing to VA
collecting coins also make you have only 1/2 of the quests a dayyou will have only 1/2 or even 1/3 of recuring quests a day
the regular:spend 200 FPAmong the recurring quests, are there still quêtes spend XXX pfs? If so, what is the amount of these?
I agree with most of it. Except for the units. While I think Sumurai's as a fast dragonbreath unitWish I could test VF but unfortunately only in Indy on beta
Still, here my 2 cents so far based on the stats of buildings/troops provided by others:
Edit: thanks @Pevsner, corrected to "no sense"
- Terracotta Army looks really cool. I was kinda hoping for 3% per level (like the other attack GBs), but I guess since it's like Zeus and Deal combined, 2% is reasonable. And it looks lovely, so great job on that!
- HoF needs to be adjusted. Like @Lionhead posted, 236 is too low for VF whereas in OF it's 235. Looking at the pattern from PME and above - it always increases by 25, so VF value should be 260.
- The Samurai needs adjustment too - it makes absolutely no sense to have contact skill with a range of 1. Either change contact to something else (dragon breath maybe? - would be similar to OF scimitars) or increase the range. Now that's the tricky part. It would make sense the Samurai's range to match the Ronin Bot's range because light units are boosted against heavy. On the other hand, the Bot's range is quite high - with a value of 12 it's 4 higher than the Ninja's range which is somewhat illogical a ranged unit to have less range than a heavy unit. Therefore my suggestion: Swap the ranges of Ninjas (increase to 12) and Bots (decrease to 8) and increase Samurai's range to 8.
- The Ninja looks a little weak to me. Same skills as CE strike team - does anyone use strike teams for attack or defense? Maybe change "hides in forest" to "hides on planes" or other terrain that is more common? And definitely increase the range to 12 as pointed above.
80.000 coin rewardAnyone know the base payout when u do recurring quests.
Small coin reward
Small supply reward
Large coin reward
Large supply reward
and another: spend 150 FP AND buy 20 FP