@Old Blue Eyes lol, hopefully if they won't, their remastering it w/o the grinding nature of those ages.
Yes, I am really curious how it is going to be. One common city for the guild where everybody participates to its development ? And then we fight by age ?I suspect there’ll be a parallel TT. Iron Age might be the starting age. I won’t be surprised if we’re advancing a 2nd city. Part of the parallel universe of guild raids. I just hope when we’ll get down to the space ages we won’t get an parallel colony, lol.
I’m curious too. Another possibility is it being a secondary city like the colonies. Acting similar to our main city when interacting with GE and GbG. Much like the ancient Egypt settlement.Yes, I am really curious how it is going to be. One common city for the guild where everybody participates to its development ? And then we fight by age ?
Quite the opposite. Is it practical that 80 players manage one single city together? I don't see how I will ever need to visit it because there will be so many other people trying to place buildings or collect goods. It would be chaos. That could be solved by allowing only a few people with admin rights to manage the city. But why would other players then bother to visit it? Also, there is no mention of such a position in the leaks so far. We only have a "Guild Raid Officer" who can choose nodes on the castle map and that's it. Supposedly this Guild Raid Officer will also have the power to activate a hero buff.i was under the impression that we'd have a 'guild city' where the units and goods are produced, which can then be used in the fights on the map etc
This already exist in GE since its beginning. It's possible to see how many encounters everyone has completed. It's presented as: X/64 encounters. GE5 encounters are counted as bonus encounters. No need to overcomplicate stuff by giving more ways to seeing their progress. It's already motivating to see how your doing compared to your peers at a score board.I have always thought that this should be done in GE as well, so that you can see where your guildies are. It creates motivation to exceed them. "Just one more encounter and I am ahead of PrincessCornelia68."
I guess I am repeating myself, but this system does look like a event in Elvenar , where all players move on the same map and need to provide with goods, ressources, units, etc to move from one point to the other. I guess that in GR we might have the possibility (or obligation) to do fights instead of providing stuff.The castle map on the other hand is most likely a shared map because the announcement of Juber mentions: "With Guild Raids, we want to introduce a new concept of a Guild quest in which the participants move together from one point of the quest to another, winning rewards on the way."
Curious how the quantum invasions will become
that is a game that is out i looked it upCurious how the quantum invasions will become
It would be perfect to kick vegetables xdPlayers would get kicked for not contributing fast enough. It would be really bad for guild cohesion and atmosphere.
Doesn’t that happen with fanatic GbG guilds already? Didn’t hear about mass outcries of competitive GnG being bad for those reasons. So, doubt it would affect guilds that badlyPlayers would get kicked for not contributing fast enough. It would be really bad for guild cohesion and atmosphere.
I doubt any fantastically competitive guild isn’t purging regularly. To remain competitiveIt would be perfect to kick vegetables xd
yup, but it was kind of sarcasticDoesn’t that happen with fanatic GbG guilds already? Didn’t hear about mass outcries of competitive GnG being bad for those reasons. So, doubt it would affect guilds that badly
I doubt any fantastically competitive guild isn’t purging regularly. To remain competitive