A better altarnative for this very costly negotiation that may even require diamonds
to complete, would be ''pay 1 of each good of your current/previouse age'' since this
is arround the same costs, but no risk in waisting goods for the ''wrong''
person.
As for DC I feell like you have always a next time, but the use of this negotiation
should be less. I would prefer that it is a bound altarnative in DC for defeating a
specific army made up by the DC. As for the events I think the better way is, for
when it's required to defeat a army made up by the missions, there should always
be an altarnative for paying 1-2 goods of each of your current/prev. age.
Anyways regardless of all of this. When it was made clear that something great and
new in missions would be introduced with this Halloween that would improve the fun
of missions... I'm highly dissapointed; buy fp's (spend a lot of coins), make mindless
many X productions, do some expansive negotiation, etc.
also I find it a bit confussing where there are 3 altarnatives. I know that I look quickly
to what the missions ask, but in the way it's designed at the moment, I read like I have
to do all 3, not just 1. For example the mission to build a good buiding from current age
or 2 good buildings of prev. age or recruiting 6 units. I'm not sure how, but maybe with
some collor coding in the word or might help. In our example:
build a good buiding from current age or 2 good buildings of prev. age or recruiting
6 units.
In any case if the word or would stoot out somehow it might help. Mor altarnative
roads for a mission are fine, but making it eassely and quickly clear when seeing
it, might help fantastic.
EDIT
Graveyard proposed extra upgrade
I feell like the necropolis is not complete. Some pilars are a bit broken and some
other parts of the build as well. Yes it's a very old graveyard, but how about renovating
the place? It's something that is pretty common to old places. It could become the
Renovated Necropolis
Possible with some affeacts like others did ask for. Perhaps some extra attack
power, or something more unique. Like a small tavern silver boost; fokes from
far to visit your great renovated necropolis and donate some extra tavern silver
for keeping it renovated.
Altarnative it may unlock a special tavern boost. Also related to the greatness of
the renovated necropolis. Maybe like mourning, when mourning is active a special
funneral takes place, or has taken place recently. This buff may influence diffrent parts
of the game. Like during the time of mourning other friendly players show there respect
to the great lose, when they aid you there help will be stronger. Like instead of
double production of supplies/coins it will be now 3x, cultural buildings polished
by others will generate 3x more happines then it's default status. As for special
productions, one extra fp or 2 random goods (when it's producing goods) will be
added when motivated. This is symbolic for the support from friendly players
towards you. This buff last short in order to counter is strengh, like in periodes
of 1h, 2h, 4h all 3 will cost a lot of tavern silver; we are not stingy during this
short periode of sadness. This also counter the strengh of this buff.
Another option for the mourning buff or even a side effect can be, making it curse
and blessing: when you fight while mourning is active, your units are greatly
weaken (the curse of it), because they are very sad and not very motivated. However
the honor of winning battles during this buff is big. Resulting in extra bonuspoints,
maybe 10-15% bonus battle points?
I'll make later a topic for this suggestion, but I have not enough time for it at this
moment, sorry guys.