The problem is not that you need to spend diamonds. It is perfectly fine that Inno games needs to make money and there should be some form of motivation to get some diamonds. The problem here is the insane pricing of almost every thing in this game. I will not spend more than 50$ just to upgrade one single event building 2 levels higher.
I agree with this. They've made it so pricey to get upgrades some people might just give up on it entirely, and people like me who are willing to spend generously for multiple buildings might decide it's just too expensive. The point of this sort of product is to make it expensive enough for the company to make money but no so expensive that the customer just says "too expensive" and you end up with nothing. I think they pushed their luck a little too far this time. A shame, because offering this building after the Winter Spire should have been a cash cow.
Honestly the best way to get my money would be:
.) Introduce some small payments to get players to spend money. Just 2 diamonds here and 3 diamonds there for frequent tasks but enough so my daily income is not enough
I don't understand this. You buy the diamonds in one shot in a package. How you spend them/rationing is up to you. BTW if Inno did make a lot of tasks require small diamond numbers the "free" players would scream bloody murder.
.) Players dont want to spend money just to have ingame items. Players spend money to make the game more enjoyable. For example shortening army training times for a reasonable price.
Well, the ingame items are typically what make the game enjoyable. I'm happy to spend for Event buildings like the Colossus. If they have the Upgrade as a Daily Special and the "free Event currency" special on the same day I'll probably get a call from my bank asking about suspicious activity on my checking account lol.
BTW you can already shorten your army's training time for free in the Tavern, or if you insist on spending diamonds you can use the "finish now" button.
.) Not spending money should be a bit more annoying in some cases. I think the 200 diamonds for blueprints is a good idea, but having a great building later is not such a bit deal. Try to make it a bit more annoying, with a reasonable price to work around that.
Again, I really don't know what you're going for here. You're either suggesting later-era GBs aren't as valuable (which is nonsense) or BPs are generally more plentiful by the time you build them (which is true)
So in the current situation of the Colossus I think there should be more footballs so it is possible to get it maxed without using diamonds.
I agree, though a better approach would probably be to increase the yards-per-play. It's easier to "hook" customers when they feel like they're getting closer to their end goal.
Making it a daily price is an option, but I would prefer being able to save the daily price for other useful stuff like I did with the sleigh builder.
Colossus Upgrades would be a vastly superior DS to a Sleigh Builder. Not to mention there's room for both. I find it utterly hysterical that One-Up Kits and Reno Kits are both Daily Prizes. Who goes for One-Ups when Renos are available with the exact same acquisition requirements.
In exchange the smaller rewards can be decreased a bit.
To what? Supply packages? Non-premium buildings?
On the first day I got 2 victory towers. I think this is a bit too much.
ROFLMAO
Well and I agree with the rest that the frequency of events is a bit too high. It is not so much about the number of quests but there are simply too many rewards so the usual buildings are loosing their value. Who needs guild expeditions if you get a 4x4 building with 6FP all the time.
I agree we're running out of space. However, I'd rather they find a way to give us more space than cut back on the things we can get. And BTW, "more stuff" is a good way for the diamond money to keep coming in for Inno