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Feedback The Virgo Project / Stargazer

Addonexus

Farmer
Supply boost for Stargazer 270% level 10, 9% per level after 10, goods remain the same, but +3 per level after level 10
Coin boost for Virgo, 210% level 10, +7% per level after 10, lower chance to hit, but more battles, maybe level 80 50% with 25 battles for 2-4 units, or 30% with infinite battles 2-4 units
number of collections boosted, for all 5 gbs, virgo, stargazer, rah, Loa, Stmarks incresed to 120 (or infinite considering event buildings give infinite boosts now)
 
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Korvinusz

Merchant
Oh come on guys not always that Mimimi.

Its always the same thats to strong, thats unfair.
I don't see any reason to change the main boost from the virgio its not unbalcend. And for me the new Lb is nothing changing.

Me without Virgo in NB:
https://www.bilder-upload.eu/bild-333085-1556926390.png.html
https://www.bilder-upload.eu/bild-a19571-1556926415.png.html

Sometimes win with lots of cololteral damage
Sometime with non in auto-fight

Me with Virgo:
https://www.bilder-upload.eu/bild-333085-1556926390.png.html
https://www.bilder-upload.eu/bild-a19571-1556926415.png.html

My Result to the new LB for now at the moment

https://www.bilder-upload.eu/bild-c94156-1556926624.png.html


Are we serious here? to win even in the Virtual Future with this combination: 7-6 Rogue + 1-2 Any Unit ???
https://www.bilder-upload.eu/bild-333085-1556926390.png.html

This defensive program cannot be retarded so much. "Amazing." o_O
Hooded little rogues are jogging over time and space. Their goal is to slaughter super soldiers with a little dagger in their hands. This is "very" lifelike.

I don't really understand why people aren't getting a Death Casino GB where they spin .. and the "winner" robbes the people that the machine picks up.

Because there really is no need for tactics, this is not a fight ...

So the majority says that to build protection is stupid because it makes no sense. Some people think that the situation would be even more brutal if they did not build protection. So there is some sense.

So I think the situation is simple:

I think we need real protection now. I'm not asking for a bare bonus. It's boring. And it even aggravates aggressors for more power.

What we need: counter-attack, freezing ability, multiple battles ... the others wrote many great ideas. The attacker needs to show the technique, rely on his skill, show true knowledge. But after that if they go over the wall, I just only congratulate them for their skill, so I say take the goods.

But please, let's stop the rogues a bit. And there should be real-time combat leagues .. in which attacking players can enjoy themselves.

For example, it would be a good idea for guilds to delegate defenders.

These defenders would be able to send help to their teammates in their own age and before and after 1 ages, if they are attacked. the ability to kill half the incoming rogues or send a unit to the defender from his own age, with his bonuses plus.

This defense ability could also come from an old great building such as Lotus Temple as a league fight from the Colosseum.
 
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xivarmy

Overlord
Perk Creator
I'm gonna cut through the crap here. If a GB doesn't provide an attack boost or FP generation, people are going to complain about it not being good enough. So the clear solution here is to change the bonuses of both SAM GBs to provide one or both of these things. In addition, please do the same for all future GBs.

Is the above interesting? Nope, not at all. But it's what everybody seems to want these days.

Well I mean virgo *does* have an attack bonus. No it's not boost - but we have lots of boost. It is however a copout on the part of developers when it comes to an attack bonus that simultaneously makes people not want it much because of limited charges compared to the number of fights they do and becomes an option as a crutch to autowin the toughest fights in the game taking away some of the pride people might feel in finding ways to overcome such challenges without such a crutch. Players will tend to look for the easiest way to overcome a challenge. And if it's waiting a day and restarting til 4 units fall dead of a heart attack, that's rather sad.

So I do think it should go back to the design board and come out completely different. Like you, I'd be disappointed to see just another building that makes FP and who cares what else. But that doesn't mean they deserve praise, or even remotely positive feedback, for virgo. That said, I kinda expect it will more likely wind up a polished turd making FP rather than any fixes to the actual problems with it and what it'll do to the game. They've probably already got an internal release schedule when all this is supposed to head to live and limited time to make real changes to it.

And as I've said before, I'm fine with Stargazer. It's not a must build, it's not efficient, but it'll appeal to some people in some situations. And that's way better than a number of other GBs in the game already so it's fine. I might build it some worlds, most likely not in most.
 

DeletedUser8354

Guest
I've built the Virgo and have it on Lvl 45, what gives me a 64.72% chance for a missile start on the first 5 battles. It looks cool when the missile gets in an only 4 of the 8 enemies are left. Does it change anything on my gameplay? Nope. I don't plunder, I do GE and GvG and fights to get the MarsOre. The sidebonus of 660'658 coins... Well I collect 25M coins daily from city. So that provided sidebonus doesn't count. (It wouldn't count as well if it would be supplies or medals). I will not build it in my main world if stays unchanged. If you want that people go for it - give FPs as sidebonus, like Kraken and people will build it. The Attack bonus can be left unchanged.

I don't have the StarGazer, I would have the prints and the goods, but no need to build it. I have 10K of each VF goods and I doubt I will need much more in this game and future ages than this. To make it more attractive -> Let players chose from what age it should produce goods (Maximum the age the player is in, including the actual age).

Both GBs cost a lot of SAM goods, so lower aged or newer players will not be able to build it since the costs for the goods are way too high for them. In the end if both stay unchanged, there will be no real reason for any player to build it...
 

DeletedUser10039

Guest
I don't have the StarGazer, I would have the prints and the goods, but no need to build it. I have 10K of each VF goods and I doubt I will need much more in this game and future ages than this. To make it more attractive -> Let players chose from what age it should produce goods (Maximum the age the player is in, including the actual age).

I said this months ago. So I totally agree SG should have a drop down menu and you select the age of goods you wish to produce. That is the only way I would ever build a new goods producing GB.
 

DeletedUser8277

Guest
On a test server, Everything needs to be tried out :)
Just saying
The unfortunate side effect of mirroring beta to the real game is just like on live many players aren't going to have access and ability to build these GBs for quite some time, well after they have left the testing stages. While certainly there are many players striving to be able to test everything they can, unless other players are given the resources to test (which would in no way be fair to those who worked for them) it's just not going to be possible to see what a handful of these Virgos in a LMA or whatever hood can do to simulate the game experience 6 months from now.

When it comes to new eras and new GBs the pool of potential testers is cut down dramatically. I can't wager a real guess but I think most beta players main focus is on their live games, though some do certainly have a high focus here. Unless new eras and new GBs were released on basically a separate beta where players were divvied up and given the new GBs, access to new eras for X amount of time to test them under whatever parameters desired of us, most of us wont be able to test what we don't have or don't have access to.

I agree whole heartedly with you, everything should be tested and it should be tested as much as possible by as many as possible. There have been several issues with GBs being changed after live release due in part to limited testing on beta. Terracotta got it's levels changed and the whole Oracle debacle. Many players when Oracle was released here mentioned this GB cannot be tested due to how it was released. Personally I think that should have been a wakeup call to the devs to perhaps look at testing new GBs in a more unorthodox way then we are capable of doing here.
 

Korvinusz

Merchant
I've built the Virgo and have it on Lvl 45, what gives me a 64.72% chance for a missile start on the first 5 battles. It looks cool when the missile gets in an only 4 of the 8 enemies are left. Does it change anything on my gameplay? Nope. I don't plunder, I do GE and GvG and fights to get the MarsOre. The sidebonus of 660'658 coins... Well I collect 25M coins daily from city. So that provided sidebonus doesn't count. (It wouldn't count as well if it would be supplies or medals). I will not build it in my main world if stays unchanged. If you want that people go for it - give FPs as sidebonus, like Kraken and people will build it. The Attack bonus can be left unchanged.

I don't have the StarGazer, I would have the prints and the goods, but no need to build it. I have 10K of each VF goods and I doubt I will need much more in this game and future ages than this. To make it more attractive -> Let players chose from what age it should produce goods (Maximum the age the player is in, including the actual age).

Both GBs cost a lot of SAM goods, so lower aged or newer players will not be able to build it since the costs for the goods are way too high for them. In the end if both stay unchanged, there will be no real reason for any player to build it...


It's great that you don't loot others. Other, unfortunately, yes. And the question is not how many robbers are coming. But that is how much the chance for the player to defend themselves from them. Is this a exact chance? Because if you have no chance then there is a problem. The balance is what matters.

Otherwise, this is a city building game. It was originally not a war camp builder. Although many use it. The "cities" in which there are only great buildings and event buildings look strangely. City at all?

Alternatively, developers could get attention and opportunity from those who build residential houses just because they are in the city. Or build decorations. I know many players look foolish at these people because it is NOT EFFECTIVE!! 44 !!? But if someone likes it? Because they love modeling peacefully? And the aggressors are just destroying their world hard?
Again and again? True, they're not so loud. AND after a while, many of them will leave the game.

But! Why shouldn't such a great building give a bonus to the dwellings? for example: FORGE P after a certain number of houses. Or motivational bonus for every decoration .. etc ..

Let's move away a bit and don't shovel the coal into The war machine.

I would suggest you reconsider great buildings, there are many useless ones. These could have the benefit (I wrote a few) that would help in the early ages.

But if this is not possible, then at least the new buildings will bring the game back in this direction. Because now we're too bloody.
 
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DeletedUser9947

Guest
@Zarok Dai @NormaJeane, a little question on Stargazer, what goods are produced if i build that GB on BA ?

BA goods.

I'd like to suggest Stargazer to have an option where the owner could choose which age he wants goods from (respecting the rules already existing, it can't surpass your own age). High-end players will always save thousands of goods because they have to wait for months everytime they finish the content of one age, while they wait for Inno to come up with the next age.
 

laclongquan

Steward
At this stage of the game, we would like to have some gbs that have significant impact in the game and people want to build it, some gbs that I will go out of my way to build and level it were cf/Traz arc, ao, TCA the like.
 

HossamAly

Merchant
I would dream of a GB that offers a chance to 'capture' an enemy unit. Even with a very low percentage but unlimited battles. A bit of a mix between Himeji and Traz, but without a cap on the number of fights. I'd push that to level 70+ as soon as possible!
 

DeletedUser10039

Guest
When it comes to new eras and new GBs the pool of potential testers is cut down dramatically. I can't wager a real guess but I think most beta players main focus is on their live games, though some do certainly have a high focus here. Unless new eras and new GBs were released on basically a separate beta where players were divvied up and given the new GBs, access to new eras for X amount of time to test them under whatever parameters desired of us, most of us wont be able to test what we don't have or don't have access to.

I joined Beta to test new content and to help develop the game and to find potential bugs. Unfortunately this is not the case as I only joined recently. So the only thing I can beta test are new events or settlements. It will be a few years before I can beta test new ages or new GB's. This was not what I was expecting when I joined a beta programme. Normally in any other on-line game, beta testers get access to all the new content for free so they can find bugs. You end up basically working for the company for free whilst getting to see new content early. However in this game you have to play for years to get to get to beta test the new content. (This defeats the concept of beta testing as not many will have access to it and therefore the server load for example can not be tested accurately).

Hands up how many have TVP or SG in their cities?
 

griaxe

Merchant
cant read all the post before... too much to read so i apologize if i repeat someone's thoughts.... so i'll put my view:
Virgo
When attacking:

chance to "infiltrate"
with higher levels more %chance + more HP removed in each defensive unit (something like AO)... (can be triggered in each of the 2 wave battles)

When defending:

at lvl 1 opens up 1 unit slot in 2nd wave of defensive army
with higher levels opens up more slots in the second defensive army wave ... lets say it would take very high GB level to open last 8th slot in 2nd wave ( lvl 100 or so)...
-------------------------------

Star Gazer

add 2nd bonus (not FPs) , something like +X goods on ANY player goods collections in city.. So any buildings providing you with goods would give extra X random good of that era...
even without 2nd bonus some ppl would definitely build it but not me.. i would prefer use my Chateau to get my era goods and trade then 1:2 for previous era..i think its a better deal for me...
 

DeletedUser9982

Guest
cant read all the post before... too much to read so i apologize if i repeat someone's thoughts.... so i'll put my view:
Virgo
When attacking:

chance to "infiltrate"
with higher levels more %chance + more HP removed in each defensive unit (something like AO)... (can be triggered in each of the 2 wave battles)

When defending:

at lvl 1 opens up 1 unit slot in 2nd wave of defensive army
with higher levels opens up more slots in the second defensive army wave ... lets say it would take very high GB level to open last 8th slot in 2nd wave ( lvl 100 or so)...
-------------------------------

Star Gazer

add 2nd bonus (not FPs) , something like +X goods on ANY player goods collections in city.. So any buildings providing you with goods would give extra X random good of that era...
even without 2nd bonus some ppl would definitely build it but not me.. i would prefer use my Chateau to get my era goods and trade then 1:2 for previous era..i think its a better deal for me...

Not FPs? Everyone needs Forge Points!
At least, one of these two GBs has to provide FPs!
Sorry, but that would make a lot of people happy! Its a fact!
 

Logain Sedai

Baronet
I joined Beta to test new content and to help develop the game and to find potential bugs. Unfortunately this is not the case as I only joined recently. So the only thing I can beta test are new events or settlements. It will be a few years before I can beta test new ages or new GB's. This was not what I was expecting when I joined a beta programme. Normally in any other on-line game, beta testers get access to all the new content for free so they can find bugs. You end up basically working for the company for free whilst getting to see new content early. However in this game you have to play for years to get to get to beta test the new content. (This defeats the concept of beta testing as not many will have access to it and therefore the server load for example can not be tested accurately).

Hands up how many have TVP or SG in their cities?

You are describing Alpha programme.
In Beta programme, you play "as if" it was the real game. All the other beta game I have played were the same. One difference is that here we get lots of diamonds to play.
As you say your self, you do test new events or buildings. This is also important for Inno to have this tested by all levels of players : at differents ages and with differents approaches the game. If all beta players were brought at the last age when they register, there would not be enough testers for earlier ages.
 

qaccy

Emperor
@xivarmy Yeah, I think Virgo's still uninteresting even in its current form. It kinda invalidates the Kraken as well but not really. I would rather have seen it with a defensive effect of some kind or change the bonus to damaging several (or all?) enemy units at the start of battle rather than just the huge half-nuke it currently is.

I'm thinking something like the GB version of the Missile Artillery from CE except able to hit any and all units for some damage, with the number of units, damage, and/or the chance of occurrence based on level.
 

maxbergheim

Squire
Virgo cancels years of work to build defenses, and can create bullying problems with a neighborhood that rages against a player. must be changed, no matter how. I don't want to give you suggestions, it seems to me that you don't lack imagination, but you have to avoid implementing it with these features against your neighbors
 

qaccy

Emperor
Virgo cancels years of work to build defenses, and can create bullying problems with a neighborhood that rages against a player. must be changed, no matter how. I don't want to give you suggestions, it seems to me that you don't lack imagination, but you have to avoid implementing it with these features against your neighbors

Suggestions are a big part of what they're looking for though. It's a lot easier to hear what people may want to see and act on that rather than trying to guess and having nothing to work with other than 'I don't like it, change it'. What if the new version is also bad because you didn't suggest anything?
 

maxbergheim

Squire
I also have my ideas and suggestions, of course, but I wanted to emphasize 1 important thing, and not to waste words on less important things. you can change it as you wish: if it is good I will build it, if it is scarce no. but you cannot make useless years of work and diamonds by making the defenses useless. as it is, attackers don't need it because it is used for few battles. its only effect is to render defenses useless if the neighborhood wants to target you. it is already impossible to defend oneself because AI is scarce, now it will be impossible. Does it seem fair?
 
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