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Feedback The Virgo Project / Stargazer

El-Empecinado

Merchant
My ideal of GranEdificio (VIRGO) has the Actual bonus, improving its percentage ratio, having another bonus (all people ask Forges Points), not me. I prefer a bonus that increases the production of goods of all the production buildings, this the building, in the era that this

That Star Gaza - of Goods of the Current Era or of the previous Era, to choose for the person the good needs its moometo and its second Bonus, be the defense of the city (identical to San Basilio), to counteract the capacity of attack of VIRGO.
I think it would be more appropriate.
regards
 

DeletedUser4446

Guest

That about sums it up for me, as well. Virgo Project could come with an FP bonus, to make it worthwhile for most players to build. Not only plunderers.

Star Gazer could indeed come with a passive defense bonus, to balance out the Virgo Project.
For me it doesn't have to be the same static defensive boost, it could also be something new and funny, like an increasing % chance of having all attacking units freeze up and skip their first turn.
 

DeletedUser9982

Guest
Hi

First of all, thank you for the oportunity that you are giving us to "try" to change this GBs

Virgo, my opinion:

Swap the coins for Forge Points,
This new GBs are starting to take a lot of FPs to level up

The Missile bonus, i suggest 3 options:

Nr 1 - Add a second wave to defend our cities so this bonus would be acceptable the way it is
Nr 2 - Make it work only for the second wave of any fight ( campaign map or GE )
Nr 3 - instead of killing 4 units, why not a probability between 1 and 4 units
Description example:
Level 10 you have 35% chance of killing 1 to 4 troops of the enemy army

Notice that i havent ignored the bonus itself because i think it can work, but not this way

Star Gazer - It needs another bonus, otherwise its just horrible the way it is
I suggest a bonus that reduces the enemies army defense gradually
Like level 10, any army would lose -30% defense as you start a fight..
That would work for GE, hood and campaign

Thank you again
 
virgo project - change to infiltrating opposition (or irradiating if you prefer which is what happens with a nuke). One point of damage to each unit. Unlimited charges and same percentage chance of working as Arctic Orangery.
stargazer - reduction in non-military production times to match reduction in military production times provided by guild level. 2% at level 1, 4% at level 5, 6% at level 8, 32% at level 72
 

DeletedUser9410

Guest
Nr 3 - instead of killing 4 units, why not a probability between 1 and 4 units

+1 sounds like a much better idea.
it would be nice to see a new defense gb that really does something big for defense.
There are so many gb's that aid towards attacking and plundering, that might have been great when this was mainly a war game, but its become very much a social game as well and many players enjoy building up their cities and try protect them.
For people who think "if you dont like it, go play farmville", this has become a farming game too. Players farm for diamonds, fp's etc etc, give the Stargazer some good defense boost such as a % chance to kill 1 to 4 of the attackers troops.
 

DeletedUser9410

Guest
We get far too many GBs for attackers, see OF and VF - Atlantis, Kraken, HC and TA - 4 of 5 GBs in last 2 ages are made for atackers - I don't like that - Star Gazer IMO should give something as a second bonus - even coins would be a good idea

then add COA, CDM, Zeus, AO and Voyager which aid plunder. plus now Virgo. Thats 10 attacker based gb's.
 

DeletedUser10044

Guest
I want to thank you very much for the opportunity to listen to players, who want to play well and be happy and satisfied, .... I propose to change, (if possible) modify only the Virgo project, eliminating the offensive bonus with something lighter and more balanced. for military force, ... but if military must be, I think I have the possibility of having a second wave of defense for the city defenders, ..... the thieves must be stopped, not encouraged, in short, make it balanced, as always you have done very well in the past years,...

maybe insert infiltration mode similar to the map in order to subtract a certain number of life points, but total elimination of half the army would make cities full of shields-
I Know the players especially want FP points and goods from the current era, or as a novelty choose which goods or which troops to produce which was, no matter, to me it is enough that you eliminate the current virgo project bonus in favor only of whom attacks, ty
 

DeletedUser6764

Guest
I agree with a comment above that these big buildings are garbage.
I do not understand why they want a looter's ges? I also do not agree that it is for both looters, that is, 50 levels to obtain probability in 5 opportunities? I argue once more that those who took the position of developer in innogames is the owner of some casino, probability + restrictive quota, would fail to add one more probability to the probability.
all this is for the same idiots who are always giving opinions in this forum and are counted by hand, thanks to these imbeciles, make the designs of the new buildings, which must support the entire community of live servers.
opinions like .... that does not come a GB like the greenhouse (A.O), which is like the kraken, limited more limited ... imbeciles, but out of the fp that in reverse they modified in their chance nobody would have the kraken. I speak for the applauding opinion ...
note that there is no fury in the beta server with the two GB, only a handful of virgo mounted, and very few players asking to buy goods to assemble them.
fp are always scarce because of the high competition, it is the temporary function of the game par excellence and existence of the game, but let's say we can do without it, it is ridiculous since it is incorporated as a bonus or coins or supplies for a GB of superior era, who come to this instance of ages, if you need coins or supplies that are dedicated to something else, because he misplayed or diagnosed.
In my part I am a gremial player and competitor in the Gvgs map, making at least 100 daily battles on average, but it is more in my main server. I do not have voyager or I will not put virgo (for 3 or 5 attempts of 80 neighbors !!!) occupying space that is not abundant in my city, this game is based not only on the historical but on variables time / space in which the time variable already I said it's the fp.
It is also not necessary to modify the GB, it is not necessary to mount all the ges that are offered to us. but for those without hands that mount them I will not do it.
There are other tools to place bonus that have not yet been placed, as for example the prestige / power as delivered by the halls of fame, to see if once and for all think of returning to the group game as a cordial function and camaraderie to balance the atomized game that has caused innogames.
 

xivarmy

Overlord
Perk Creator
Summarizing my comments from other thread:
Virgo's effect needs to be less pronounced. Rather than being a quadruple kraken proc it should only remove some hp from the units it affects so that they're still alive and part of the battle whether that's sticking with the current flavor of crippling 4 units or switching to an infiltrate effect that takes a hp or two off every unit. Making the effect less powerful could also allow the elimination of charges and for it to apply to defensive armies as well ala arctic orangery. It also leaves the door open for a later GB and/or encounters you're facing to add armor/hp to units to counteract the loss of hp. An idea I might use (eliminating charges and making it so it always at least does something but can RNG proc to be better still):

Level 1 - Removes 0-1 Total HP from enemy units at the start of battle (both offense and defense)
Level 10 - Removes 4-8 Total HP from enemy units at the start of battle
Level 40 - Removes 6-12 Total HP from enemy units at the start of battle
Level 100 - Removes 8-16 Total HP from enemy units at the start of battle
Level 220 - Removes 10-20 Total HP from enemy units at the start of battle

I don't agree with adding FP as a second bonus as we don't need another offensive GB that everyone builds for the FP and it doesn't matter what the proc is. It'd be nice to have buildings that people make choices about and don't show up in *every* city.

Stargazer I'm fine with. It's not exceptional or efficient, but for some it will be convenient because trading for previous age goods can be problematic in the current game state.
 

Korvinusz

Merchant
There is my suggestion for the Star Gazer building:

The goods of the previous era may be useful. But for these players, this ability would be good at the beginning of the game. So I'd give it to Notre Dame. Anyway, many players find it worthless and it would be up to now to repair this building. (But any other could get that power, like the Lotus Temple ...)

Those who have already built these older GBs could choose to leave in the old and weaker versions, or they will switch to the new version.

Star Gazer, on the other hand, could have a new ability.

Eg: The Goods Buildings produce more goods with a certain percentage probability per collection.

Here is a specific suggestion:

Level - Bonus (Piece) - Chance
01.- +1 - 10%
02. + 1 - 12%
03.- +1 - 14%
04.- +1 - 16%
05.- +2 - 18%
06.- +2 - 20%
07.- +2 - 22%
08.- +2 - 24%
09.- +2 - 26%
10.- +3 - 28%
11.- +3 - 28.5%
12.- +3 - 29%
13.- +3 - 29.5%
14.- +3 - 30%
15.- +3 - 30.5%
16.- +3 - 31%
17.- +3 - 31.5%
18.- +3 - 32%
19.- +3 - 32.5%
20.- +4 - 33%

The Bonus would remain unchanged for all production types (4 hours, 8 hours, 1 day, 2 days). At level 10 this would look like:
The 4-hour production produces 5 + 3 goods
The 8-hour production produces 10 + 3 goods

I think is better than the reduce of the time .. because i think it is make too fast game...
 

Korvinusz

Merchant
The other suggestion (and thx for this thread)

I would suggest that Virgo should not be used against another player.

OR

give a defense bonus instead!
For example, against players who send rogues to the offensive team with a certain chance to do an immediate counterattack. To overcome this, production restarts in a certain number of buildings in the attackers town. : P

OR

Disables the special ability of any attacking unit!


Other two thing:

Please The AI only shoot for the rogues if they can actually cause damage... not before that. Because.. now is stupid.

And Please developers should increase the tactical opportunities and alternatives in the battle. For example, based on their bonuses, players of the same age can be organized into leagues.

And in these leagues we could fight against each other in real time with fair conditions. That would be great.

And this option could have the surface of the Colosseum, because that GB looked down anyway. (here as well as if you didn't want to switch, you could stay with your old bad production option)

But this could be a great Arena where a player can be called until he/she is actively present in the game. If you are not present on the site then you will exit the arena. With each neighbor you can only fight once in a while (x day? or 1 week?). Friends and guild members can be challenged but there is no reward there. It can only be practiced.

Virgo is not good in its current form because it takes away the possibility of a good and enjoyable fight. Plus from the defense that a sitting duck controls, it makes a really bad joke.

So I agree with everyone who would give more protection ability to the game (not just bonus). It is a good thing to be able to attack neighbors, but then the attacker should not be able to win without a challenge, especially if the defender cannot be present.
 
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UBERhelp1

Viceroy
maybe insert infiltration mode similar to the map in order to subtract a certain number of life points, but total elimination of half the army would make cities full of shields-
Hmm... I like this idea, but it needs some tweaking imo. Maybe it could act sort of like the TA, both for attack and defense. I think maybe if it worked kind of like a military drummer, adding health points to the player's army. Of course, it would have to be limited to be balanced.
 

El-Empecinado

Merchant
Good morning.
One thing is clear, each person is a national coach.
40 million people, 40 million teams to play a soccer world cup.
In this game each person who plays,, wants a Great Building to his particular interest, or, to his personal thought.

Therefore, that Inno Gam puts what it deems convenient and whoever wants to build it or not build it.
since there will always be people who will not be happy.

regards
 

DeletedUser8262

Guest
Can the devs give virgo a demeanor altering boost please to keep my wife in a good mood so i can play more, it will need to be unlimited if possible to stand a chance of working. Balance won't be an issue... shes been unbalanced for years
 

DeletedUser9982

Guest
Its a shame that i see some people saying nonsense instead of giving a solutions for the GBs

If DEVs gave us this oportunity, its for a reason ( everyone knows why )

So, can we please focus on the subject?
Get Virgo and Star Gazer sorted!

By the way, my suggestion was writen here yesterday, just scroll up
 
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