I'm still trying to figure out why FOE is going so hard in the attack direction. You know this is back to back GB's for striking either by critical or first strike. The bullies will be out in force to grab this one. The Kraken is good for GE but how is FOE going to counter it. With so many weapons that the players have now AI is really going to be at a disadvantage. I know we're not going to lose sleep over that but if FOE is going to nerf our troops behind the scenes to make up for this what's the point of having these GB's. We have Voyager, Atlantis, AO, & now The Kraken for plundering I'm not really liking the direction we're going in.
What about going in a different direction. I suggested having a real medals GB which would produce a sufficient amount of medals a day to help you save towards expansions. It would have to be a large enough amount to really help though. And as you level it up it would really pay off.
Next GB I was thinking about is a GB that when you reach ME age the goods remain same age wouldn't that be awesome. Right now when you reach ME age you get Colonial goods yuk. it's like you're going backwards. What was the reason for the players getting nerfed as goods are so important and when your city is full of GB's allot producing goods. So now you have to completely change the metrics of the game to goods things which takes up room or take our FP's bldgs like terrace farm and change that to same age goods. Anyway most of us know all about that so I thought a GB that has one talent goods and produces a little more at the beginning too like 25 on lvl one and going up of course as you level up. At worst you could have age before goods which would help for GE. Right now in order to open gates in GE if you're an OF player with ARC, OBS, & even Atomium too someone has to cough up goods as OF goods doesn't help in the treasury with anything right now. But even if you think as we go up in ages it would help it wouldn't as it stills follows us to the next age having the same problem.