DeletedUser5097
Guest
About the GB, I think the bonus is very powerfull as it is. I mean we have OP
attacker bonusses (also GE lvl 4 lol, so it's equel), a chanche on instance kill
or huge damage with AO and attacker bonusses and this GB adds even a
direct instant kill chance. Pretty powerfull in my oppinion. This does not mean
that I'm against this ''skill'', I like this skill. Just pointing out that I disagree that
it's underpowerd or weak.
Personal I'm suprised that none of the stats are fixed. I'm talking about chance
and times of use. Normaly one of this two are fixed. For example V1, the first
3x loot is affected by it, so that's fixed. The amount of extra goods output is
not fixed and dynamic. With Dynamic tower it's just in the opposite: the amount
of extra goods are fixed, while times of use is dynamic and will grow when the GB
get's stronger.
As I did read a few posts, most would like to get more changes. I think making the
change itself fixed and the times of use fixed would be the best way to go.
For example: between 20% - 30% change fixed
times of use lvl 1 5x, lvl 2 6x, etc.
Just to give a example. So no mater the lvl the changes are the same, so it's
fixed. However the times of use can grow. As it's now and your change can grow
endless you will get at some point that it's almost garranteed to instance kill one
unit in begin of first X battles, making the GB OP in my oppinion. While making
the change fixed is that impossible, but times of use will grow and still there is
a good change to instant kill a unit. Making the GB not OP and still worth building
it; since one enemy less to kill is a great advantage...
About the unit, animail of choise, great a fames prehistorical sea creature, amazing.
The unit itself, a huge dissepointment. Just a behmoth with some upgrades and
a downgrade in skill (forgot how to hide, lol) in a new designe. Very sad I did hope
for a 5th unit (that's for me kind of a bonus unit) a unique skill.
attacker bonusses (also GE lvl 4 lol, so it's equel), a chanche on instance kill
or huge damage with AO and attacker bonusses and this GB adds even a
direct instant kill chance. Pretty powerfull in my oppinion. This does not mean
that I'm against this ''skill'', I like this skill. Just pointing out that I disagree that
it's underpowerd or weak.
Personal I'm suprised that none of the stats are fixed. I'm talking about chance
and times of use. Normaly one of this two are fixed. For example V1, the first
3x loot is affected by it, so that's fixed. The amount of extra goods output is
not fixed and dynamic. With Dynamic tower it's just in the opposite: the amount
of extra goods are fixed, while times of use is dynamic and will grow when the GB
get's stronger.
As I did read a few posts, most would like to get more changes. I think making the
change itself fixed and the times of use fixed would be the best way to go.
For example: between 20% - 30% change fixed
times of use lvl 1 5x, lvl 2 6x, etc.
Just to give a example. So no mater the lvl the changes are the same, so it's
fixed. However the times of use can grow. As it's now and your change can grow
endless you will get at some point that it's almost garranteed to instance kill one
unit in begin of first X battles, making the GB OP in my oppinion. While making
the change fixed is that impossible, but times of use will grow and still there is
a good change to instant kill a unit. Making the GB not OP and still worth building
it; since one enemy less to kill is a great advantage...
About the unit, animail of choise, great a fames prehistorical sea creature, amazing.
The unit itself, a huge dissepointment. Just a behmoth with some upgrades and
a downgrade in skill (forgot how to hide, lol) in a new designe. Very sad I did hope
for a 5th unit (that's for me kind of a bonus unit) a unique skill.