DeletedUser8341
Guest
I think the impact of DCs can be huge. That collection of winnings on one of my worlds would give me 8FP - around 20% more. Add in the WW (or was it FoY .. doesn't matter) and other bits and it is a noteable advantage.@Prinza the Hunter
Two things are important to keep in mind here: The other prizes you've also received along with your list (the ones you felt weren't worth mentioning), and the total time it's taken to acquire all of those prizes. I'm emphasizing not that DCs don't provide an advantage, but that the impact is far lower than some are trying to claim and especially so over the relatively short period of time they've been available (outside of the beta server), combined with the facts that you're not going to be winning big-ticket or even useful prizes every time you complete one because, as others have mentioned, there's a lot of 'junk' stuffed in next to all of those powerful/desirable prizes, and the odds are weighted accordingly.
Ultimately, this discrepancy might have some implication in the short term rat race but for any long-time player who's already established, or on any server that's not newly opened, the effects of DCs are not really going to have much of a game-changing impact. What good are DC rewards to someone who's already got a fully-built city with maybe a few areas they can remodel? What's the meaning of 'competitive edge' in DC rewards for a player joining an older server where there are maybe only a handful of new players coming in per week?
An advantage being given some but not others, Without any comment, explanation nor apology.
Even established players - perhaps especially established players - can find DC useful, particularly the chance to complete, or enhance, event sets. I know there are 'oldies' annoyed at seeing a brand new player with a couple of Cherry Garden pieces, while they have useless buildings clogging up their inventory which could really do with those extras to the set.
I don't care that some players won't bother with it, nor that some players wouldn't find it useful. If we considered the value of game elements on those basis, there would not be justification for anything!