They need to be in a horizontal line. Add the 3rd one at the end of the already formed line with 1st + 2ndWhat is wrong with these water canals? I have three of them beside the town hall, but they are not giving the extra diplomacy being a set?View attachment 7222
Yet, shouldn't the one I'm pointing give something extra? It is lined up with one other.They need to be in a horizontal line. Add the 3rd one at the end of the already formed line with 1st + 2nd
You didn't line it up perfectly with the correct tile of the town hallYet, shouldn't the one I'm pointing give something extra? It is lined up with one other.
Do you mean there is just one tile in town hall with which those must be lined up? Why don't they say so then? I have met set-buildings before playing Elvenar (also Inno) and those are just put beside each other to get bonuses. This method seems just stupid.You didn't line it up perfectly with the correct tile of the town hall
They are "chain" buildings like the winter train, hippodrome, terracotta vineyard etc, so they need to be connected in a "chain" from a specific location on the main building and in a specific direction. If you pick up the water canal you'll see a white outline of where you need to place it.Do you mean there is just one tile in town hall with which those must be lined up? Why don't they say so then? I have met set-buildings before playing Elvenar (also Inno) and those are just put beside each other to get bonuses. This method seems just stupid.
Yes, thanks! I understood and changed the layout. Those takes now awfully lot of space. I barely could them fit with one extra terrain piece bought and as a result I have two bhavans not connected unless buying more roads. All in all, this is not not fun. One thing I have liked the most in each the previous settlements was the opportunity to arrange the town and trying to find the most profitable way to do that.They are "chain" buildings like the winter train, hippodrome, terracotta vineyard etc, so they need to be connected in a "chain" from a specific location on the main building and in a specific direction. If you pick up the water canal you'll see a white outline of where you need to place it.
Yes, thanks! I understood and changed the layout. Those takes now awfully lot of space. I barely could them fit with one extra terrain piece bought and as a result I have two bhavans not connected unless buying more roads. All in all, this is not not fun. One thing I have liked the most in each the previous settlements was the opportunity to arrange the town and trying to find the most profitable way to do that.
Maybe I give this a chance... it took awhile to accustom aztecs too. But if this is all they're got, I'm not so sure I'm gonna like this one.Like the previous settlements, you should sell the alleys and canals between unlocks to have more coin production. It's downright necessary at the start of the settlement.
Eh, sort of... But it takes 4 collections from a house to pay back the cost of one road tileLike the previous settlements, you should sell the alleys and canals between unlocks to have more coin production. It's downright necessary at the start of the settlement.
Eh, sort of... But it takes 4 collections from a house to pay back the cost of one road tile
I'm in agreement that the settlement's mechanics are a bit annoying. At least in the Aztec settlement your first unlock is a shrine to increase cocoa bean production. Here, there's nothing but houses until the 4th unlock.
Yikes, even my city full of houses and one goods building cant generate enough coins for 1 four hour productions.
I aint waking up in my sleep to collect 4 hour houses, sorry inno!The daily embassy should cover the shortfall. But yes it's tight. I've got 17 houses = 867 per 4 hours. And then 800/day from embassy which can contribute the missing 133 6 times a day if I really want to maintain the every 4 hours cycle.