Nobody cares about FP anymore... you can have millions of FPs from Guild battlegrounds. This settlement gives nothing that would help you there and FP are like the only small incentive to even bother with Mughal... and you want them to nerf it? Great job...Shinto Temple: 12 FP, 50 goods
Royal Bathhouse: 12 FP, 10 units, 30 guild goods
Sun Temple: 10 FP, 30% attacker's defense
Yggdrasil: 8 FP, 30% attacker's attack
Mughal's Temple: 30 FP, 15 goods ???
Seems extremely overtuned to me...
Well it is a perspective held by some of the 1% that combat bonuses are all that matter now. Not that I subscribe to that theory, but they're allowed to express their opinion. They usually point to the amount of FP they get from GBG (which is indeed over the top), but are quick to discount that they'd still get the vast majority of that FP with half the amount of combat bonus they currently possess.Oh dear, we've reached the point where even a huge FP production is met with disappointment. Time to wrap it up and stop adding things to the game! Everything's going to be considered terrible now. At least, according to forum posters...
Which age are you with stats and 90 lvl attrition?InnoGames shows the way.
Remember how the Arc changed the game. I could mention earlier events such as change in combat GBs.
In the meantime, only GBG and thus attack bonus counts. So this new settlement building is completely useless
I'm selling buildings that don't give attack or defense bonus for attacking army to make room for buildings with attack/defense bonus - this does not exclude GBs ! What's the use of Cape level 100 for example when I get many many FPs from GBG and need the spot for another event building that provides attack/defense for attacking army? For sure I get more FP daily from GBG than that 100 FP from Cape...
Maybe I should mention that my attack/defense atm is 1407/843, at the end of the month it will be higher due to some more Pirate Guard Posts from the wheel. I fight GBG to 90% attrition and higher.
1407/843 is very modest compared to other players
Because giving something new and giving another dimension to power creep isn't entirely a good thing - it creates a wider gap between enfranchised players and new starts. Also many of the things you mention would not be universally considered good ideas.We've already given the devs tons of ideas to make buildings more appealing without directly giving %, not sure why they are staying with the same stalemate prices.
% of 150 attack (like AO)
% of absorb all/half damage
-1 attrition upon collection
New units such as pirates that appear as enemy troop until hit
+1 turn in the next negotiation?
I will definitely do it once to see how it is. In my main city I don't need this building at all.Not a settlement I would have considered. The few accomplishments done under that empire are totally destroyed by how the people were subjugated. At least, as of right now, the reward buildings are so bad I will not ever see how this plays out. Be like celebrating Stalin...