Increased medals:exact amounts please , not a general description
e.g. Have you changed the concept of pvp tower in a fundamental way, i.e. earlier even a hma guy could top his/lower age towers. With the new concept the top dogs will be from the top ages....if that's what you are going for...why not say it... and close the chapter.
The rewards have been updated as follows:
- Increased medals
- Bonus reward chest - Increase in Forge Points awarded
- Units chest is now called 'Rogue Chest' - a chance to win one of an attack boost medium, defender boost medium, rogue hideout, a number of rogues, and a one-up kit
- Reward chest adjustment to a random chance of: Wishing well, a Shrine of knowledge, Renovation kit, goods, diamonds
Yep its not the prices i dont care about its the game fun whats gone that matters but they all deaf around here and will proceed with it.What difference will this make? Do you think that spending a fortune in diamonds to win a few rogues or a few medals will appease low age players who have had the challenge of winning the neighbourhood tower for their age taken away?
Is nobody listening here? Hello... hello?
So is this just about the feeling of winning the tower? Those towers are extremely outdated and unrewarding as far as modern gameplay is concerned. A handful of medals when players almost universally complain on the forums about medals as a reward? (take a look at any discussion about the ToR and see how long you read before someone mentions the medal prize from gold relics) That whole system was long overdue for a change, and this new system will get there eventually.What difference will this make? Do you think that spending a fortune in diamonds to win a few rogues or a few medals will appease low age players who have had the challenge of winning the neighbourhood tower for their age taken away?
Is nobody listening here? Hello... hello?
Its not about the prices even without the prices i would go for the towers medals i dont need its the competition and options to fight mutiple era and that gives a great feeling as a player ( fighter ) its in all off us FoE ( forge off Empires ) is a war game not a harvest only game.So is this just about the feeling of winning the tower? Those towers are extremely outdated and unrewarding as far as modern gameplay is concerned. A handful of medals when players almost universally complain on the forums about medals as a reward? (take a look at any discussion about the ToR and see how long you read before someone mentions the medal prize from gold relics) That whole system was long overdue for a change, and this new system will get there eventually.
Thern keep the towers per era as they were and change/improve the rewards to be given to the top 5 (or whatever number) wining players. Give medals, FPs, and goods to the 1st , smaller amounts to the 2nd and 3rd, the 4th and 5th to receive medals and FPs, no goods. etc. Change the rewards, keep the mechanism, keep Manual Battle control, be able to fight the whole neighborhood if I like, no limited fights, no facing SAAB units if this is the Colonial Tower.So is this just about the feeling of winning the tower? Those towers are extremely outdated and unrewarding as far as modern gameplay is concerned. A handful of medals when players almost universally complain on the forums about medals as a reward? (take a look at any discussion about the ToR and see how long you read before someone mentions the medal prize from gold relics) That whole system was long overdue for a change, and this new system will get there eventually.
Each Sunday night you have the rewards with lost the 10% of total point gained, so there's not a precise time to reset and this I don't likeHow long does each PvP Arena last? Is it 1 week like the PvP Towers used to be?
It would be useful to put a time remaining indicator in the Arena window, don't you think?
Add Manual Fight Control, not Auto Battle, and that would be a good improvement to "get there"That whole system was long overdue for a change, and this new system will get there eventually