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Vikings Arriving in FoE?

DeletedUser4379

Guest
Not as conquerors, no, but there was trade between Scandinavia and Rome, and some Scandinavians actually served as Roman mercenaries.



Yeah, he means https://en.wikipedia.org/wiki/The_Vikings_(1958_film). Possibly the worst film either Douglas or Curtis ever made, IMHO. But, to each their own, you know?
Disagree.
Worst film for Curtis was 'Taras Bulba'.
'Here comes mai faddah over da hill'.
A classic miscasting of a New Yorker trying to be Polish.
***Second worst ever was John Wayne cast as a Roman soldier at the Crucifixion of Jesus.***
 

DeletedUser9112

Guest
I hope everyone on the beta server can test it. Which would be logical for a beta server. But foe is not a real beta server. Hence my request to know if it will be reserved only for certain
 

DeletedUser5097

Guest
Cultural Settlements

Build the town of a foreign culture and finish their questline to receive unique and powerful rewards. For now we only have the Vikings, but later more will be added and you will be able to choose what culture you want to help next.

Among the final rewards of the Vikings there are some little helpers, which you can select in the Town Hall of the Main City and which you can use to individualize the output of the Town Hall.

You have all the time in the world to complete a settlement and get the main prize but if you do it within the established timeframe you will receive additional rewards.

Every settlement will have stone formations that can’t be moved or deleted so you have to work around them. They are placed differently in every new settlement.


Establish a Relationship


To develop the outpost, produce unique Cultural Goods and improve your relationship with the selected culture by building diplomacy buildings.


The production of Cultural Goods is similar to the production of city Goods, except starting a production requires a resource that you gather within your settlement.

Unlike city Goods, Cultural Goods cannot be traded with other players. Once you are done with your current settlement, your stock of Cultural Goods stays with that settlement. Starting a new settlement means you must build up your stock of Cultural Goods again.


With each completed settlement that gives a unique reward, your chance for bonus production will increase for the next settlement you start of that culture. When this chance gets triggered upon collection, you will get four times the amount of produced Cultural Goods!


Embassy Advancements

To finish the questline of this culture, you need to unlock new buildings in the Embassy. Buildings further along the advancements are generally more powerful, so it pays off to unlock them.


To unlock advancements, you will need more and more diplomacy, which is always reflected by the sum of all diplomacy buildings that you currently have in the settlement.

The second requirement to unlock advancement is to pay Cultural Goods that you need to produce within the corresponding buildings.


Repeat Your Success

Once the questline is finished, the Outpost becomes self-sustainable and vanishes. You can then select a culture again to do another playthrough!

To receive the last upgrade for the main reward you have to complete 15 settlements of one culture. After 15 main prizes are collected the reward for every next settlement of that culture will be 50 FPs.

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Lots of thanks, this saves a lot of time in finding it all back.
It‘s really cute how you try to figure out what you get as prizes.
Yes, you get the upgradekits for one of the main buildings by finishing the settlement, but you don‘t get the upgradekits for the second building in the same way. That would be too easy :p
That's why you guys added the 21-days challange in this?:p I almost can't wait for
the speedrunners and new achievments.:D I just really hope that the tree will be
the grand Viking-prize and will have unlimmited time. Anyways we shall see next
week.
 

DeletedUser

Guest
Still not a 100% sure thing that we get them today, things can get delayed, but we can hope :)
 
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