FalkeNr1
Farmer
In the way of the production and the effect. It's better than every other building until now. I don't want to say more before the 5th of november.Powerful? In what way?
In the way of the production and the effect. It's better than every other building until now. I don't want to say more before the 5th of november.Powerful? In what way?
will the info of the final reward after doing it 15 times already be available with the release on november 5th?In the way of the production and the effect. It's better than every other building until now. I don't want to say more before the 5th of november.
The production and effect will be published then too! Or you can look ingame in the infobox of the upgradekit. There will be listet all levels of the building, like we know it from other upgradable buildings in the past.will the info of the final reward after doing it 15 times already be available with the release on november 5th?
or is it necessary to reach the highest level to see what it is ?
I don't want to say more before the 5th of november.
Actually, Elvenar hasn't had a time-traveling race yet, and we haven't gone back in time for a guest-race. As your city progresses through the "story" each chapter after the fifth is a different fantasy-based/mythological race. They already exist in our time. They're just moving into your city for a while, using it for their own ends, and teaching you things. And in the case of Orcs and Goblins (the chapter my Beta city is currently in) pooping all over it. Even the current guest-race (the Amuni) didn't "time travel" or come from another planet...basically, we dug up and reawakened a sleeping race that had always been there.
After 14 Chapters though, the devs may have to eventually cop out and use Aliens if they want to keep the game going, because there's not many races/cultures left for them to use. Giants would be great, like having Dragons as a third playable race would be, but neither are likely to happen any time soon.
Outside of Elvenar and FoE both being "city-building games", they're very different. Planetary colonization makes more sense in this game than in that one, although I can see where problems can occur. Having the "outpost adventures" with cultures that actually exist or have actually existed is far easier (and safer) than trying to make up an Alien race on another (or from another) planet that bears no close resemblance to any copyrighted race that already exists in Science-Fiction. Steer too close to anybody who looks like they might have beamed out of Star Trek, and Paramount will chew Inno up and spit them right out, and not bother flossing afterward. Those guys don't play. No Wookies-likes or almost-Ewoks, or even an ersatz Jar Jar (LOL), because Disney owns all that, and I can imagine how frightening that silly Mouse can get. I don't even want to think about what could happen if some talented and well-meaning designer came up with a race that accidentally looks a bit too much like Centaurians (comics, not movies). I love Yondu with all my heart, but I think Marvel might love him more. Like millions of dollars more.
I'd rather take my chances with Gene "I own the rights to everything" Simmons over some weird, leather-clad folks with strangely-shaped pigmented patterns on their faces.
To prevent a long story from becoming even longer...suffice it to say, that's ultimately why I don't think we'll likely see colony cities on other planets, or Aliens crashing and camping out in FoE.
(Now watch...the next era will be The Space Age. )
Maybe Vikings will be basics of FoE future..
I know don't worry I don't take it seriouse. Thnx I did read through the lore of the races, it appears toMy post was a mostly humorous one, so I apologize if that was missed.
Species once believed to be extinct are often 'rediscovered', having survived in remote places in small populations. Also, species whose surviving members are in captivity are classified as 'extinct in the wild'.
Storing the goods you produce with the visiting race's manufactories. In the nearly two years of playing Elvenar, I've never read the wiki. I've never read the wiki for this game either, and I've been playing this game longer. At any rate, the only reason you and I are having this discussion right now is because someone took issue with a comment I made back in September when this topic started, and you brought up Elvenar when you replied to him. As I told him, it's all speculation and makes little difference. Besides, what goes on in Elvenar has nothing to do with Forge of Empires, and vice verse. So I think we're good to let this go.
Nice so it will have more levels. I assumme that the final upgrade is locked coded in the 15th attempThe new building you are talking about is very powerful, but it does not have 15 levels. But you are true, that you have to finish the settlement 15 times to upgrade the building to the last level.
Very intressting stufff and new helpfull information...Cultural Goods
Cultural Goods
The production of Cultural Goods is similar to the production of city Goods, except starting a production requires a resource that you gather within your settlement.
No Trading
Unlike city Goods, Cultural Goods cannot be traded with other players. Once you are done with your current settlement, your stock of Cultural Goods stays with that settlement. Starting a new settlement means you must build up your stock of Cultural Goods again.
Bonus Production
With each completed settlement that gives a unique reward, your chance for bonus production will increase for the next settlement you start of that culture. When this chance gets triggered upon collection, you will get four times the amount of produced Cultural Goods!
Embassy Advancements
Unlock New Buildings
To finish the questline of this culture, you need to unlock new buildings in the Embassy. Buildings further along the advancements are generally more powerful, so it pays off to unlock them.
Improve Your Diplomatic Relationship
To unlock advancements, you will need more and more diplomacy, which is always reflected by the sum of all diplomacy buildings that you currently have in the settlement.
Invest Cultural Goods
The second requirement to unlock an advancement is to pay Cultural Goods that you need to produce within the corresponding buildings.
Strongly agreed like GE it's a fresh new concept that the game needed. It's starts to look likeI agree.
I think the outpost/cultural/diplomatic adventure is a great direction for FoE to go in, because there is the potential of keeping less-motivated players interested in the game. I'd love to reach Virtual Future, but I hold no illusions of ever doing so. My interest in this game will probably flatline long before then. This new idea may change that, not just for me, but for other slightly disinterested players as well.
to reach level 15 you only need to finish the vikings 15 times
No, the building have less than 15 levels, but you get the last upgradekit after the 15th finish.Nice so it will have more levels. I assumme that the final upgrade is locked coded in the 15th attemp
for the settlement?
Maybe, but I'm very sure, that you will be fasterSo 8-10 month to get lvl 15 (Thats if u can pick the same culture right after u finished it)
I dunno. I sorta disagree.you get a very powerful multi-level building for your main city
to reach the highest level you only need to finish the vikings 15 times