DeletedUser9415
Guest
Sounds more like Halloween, but fingers crossed. Waiting is not what I do best
I doubt that it will be about the Helloween event. This is supposed to start Oct. 23rd - according to the InnoGames Press Room
Sounds more like Halloween, but fingers crossed. Waiting is not what I do best
According to the German forum a new feature in foe will be revealed on the 26 of October hoping it's the outpost feature
https://forum.de.forgeofempires.com/index.php?threads/eslone-in-hamburg.31585/
it will be an ANNOUNCEMENTThat would be great... but would it happen on a live server BEFORE the beta server ?
it will be an ANNOUNCEMENT
not the release
It will not be announced on the German forum, but at the event (ESL in Hamburg). The only thing announced on the German forum was, that they will announce a new feature at during the ESL.Ah... you're right. I was to quick to read and it's good you made the remark as I was ready to open a world of the German server although I don't really speak German.
But still, if there is an announcement on a live server, I expect there will be one at the minimum at the same time here on the beta server.
The leaked forum announchment;I'm really wondering what could this be. My very first opinion was new era, until I realised VF has been released just few months ago and we got just 2 parts. Then I was thinking about completely new event mechanic, which would make a task to build such an outpost and produce new resources there - needed for the event progress (what would be a great event in my opinion). But new town hall does not support this idea. Currently, I'm thinking about something like new zone, new area or playfiled we could visit and meet Vikings there.. But only time can show..
Just some new stuff to think aboutCultural Settlements
Receive Unique Rewards
Build the town of a foreign culture and finish their questline to receive unique and powerful rewards.
Establish a Relationship
To develop the outpost, produce unique Cultural Goods and improve your relationship with the selected culture by building diplomacy buildings.
Repeat Your Success
Once the questline is finished, the Outpost becomes self-sustainable. You can then select a culture again to do another playthrough! Hint: A Settlement is gone once you finished it.
Don't think it's what you suggested. I think it's more related to what someone said earlier, the Elevanr feature. An outpost event (similar to the Elevenar race ?) where you have e bunch of the same dull, build this - produce that quests. When the outpost questline is done, it becomes inactive.I suggested a terrain that is activated during events and player can build there anything player wishes, but after the event ends this area becomes inactive.
Please read this againThe only thing I really hope won´t happen is, for me known from one other browser game, that this outpost will become some short-term new playfield, which will be activated every few months and each time we will start building it from zero. Please, don´t let this happen. That´s the reason why have I never played games like Tribal Wars, where players start each season on new servers from nothing. We are in Forge of Empires, once built, forever built, or until my decision to destroy it.
So whenever you finished it, or said it in a another way, once you complete the lastOnce the questline is finished, the Outpost becomes self-sustainable. You can then select a culture again to do another playthrough! Hint: A Settlement is gone once you finished it.
Fokes please just don't judge something before we know with whatever we are
dealling with.
10
:
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11
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{id: "egyptians", path: "egyptians", category: "outpost", tabTitle: "Egyptians",…}
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