iPenguinPat
Squire
"Mysterious Shards.
%s% chance of spawning a Shard reward in your active Cultural Settlement once every %s.
%s% chance that the Shard is a rare one.
Each Shard needs to be collected by hand and disappears after %s if not."
"Mysterious Shards: %.2f% chance to spawn a mysterious Shard reward hidden in the Settlement wilderness of your active Settlement. The chance that this Shard is common is %.2f%, uncommon %.2f% and rare %.2f%."
"At the next level, the chance to spawn a Shard will be %.2f% and the chance for a rare one increases to %.2f%."
This seems like another dumb gimmick to force players to waste even more time checking for dumb stuff. How would the activity of the settlement be determined? Seems like you could just start a settlement and not bother progressing quests? Would players running 5min cycles get more stuff than those running 24hr cycles? So much about this idea seems bad.
As long as the rewards are good, i'm sure people will be happy, but the mechanic is uninspired and gimmicky.
Would love another GB that gives treasury goods though