Ouchat the end there is a time machine that takes you back to the Iron Age and starts all over again
I suspect fragments will be similar to Mars Ore and such. Probably gives medals in lower ages.In relation to the new Great Building, the Fragments bonus, would it be the Sanctuary, Wells, Shrinks and Improvements fragments?
there is NO fragments bonusIn relation to the new Great Building, the Fragments bonus, would it be the Sanctuary, Wells, Shrinks and Improvements fragments?
that wouldn't be a fragmentI suspect fragments will be similar to Mars Ore and such. Probably gives medals in lower ages.
I 100% understand that some people may not like space outposts, but maybe try to give some constructive feedback instead of the usual 'this sucks, change it'. I also wonder how many of you actually participated in the space outposts feedback thread that Innogames opened a few months ago.
Criticize is easy, but giving actual solutions is hard.
On an industrial scale, the goods can only be produced in the colonies. It can be gifted or sold to other players, as well as replenish the treasury.The problem is the colonies are pointless, the only thing they are there for is coins for the special goods that is it, by the time you search Space ages you would have several good event buildings that should be producing lots of goods, so no point in building the goods buildings in the colony, just homes, so why would anyone like them.
I also wonder how many of you actually participated in the space outposts feedback thread that Innogames opened a few months ago.
Criticize is easy, but giving actual solutions is hard.
Or by event buildings (that give goods) and sleigh builders that are reno'ed up to that age. I only use the colony for credits to mine the c-map of ore/ice.On an industrial scale, the goods can only be produced in the colonies. It can be gifted or sold to other players, as well as replenish the treasury.
noooup The goods are produced on an industrial scale chateau + arc+ a big guild and many friends. But the colony helps, and it helps very wellOr by event buildings (that give goods) and sleigh builders that are reno'ed up to that age. I only use the colony for credits to mine the c-map of ore/ice.
my SAAB colony produces 1000 goods daily (and not even optimized for max output possible)Or by event buildings (that give goods) and sleigh builders that are reno'ed up to that age. I only use the colony for credits to mine the c-map of ore/ice.
If you are not too lazy to do quests or have time for this.noooup The goods are produced on an industrial scale chateau + arc+ a big guild and many friends. But the colony helps, and it helps very well
The colony can produce hundreds of thousands of goods.Or by event buildings (that give goods) and sleigh builders that are reno'ed up to that age. I only use the colony for credits to mine the c-map of ore/ice.
how much goods should it produce per day ?- Increase the production of goods in the colony / settlement.
noooup The goods are produced on an industrial scale chateau + arc+ a big guild and many friends. But the colony helps, and it helps very well
my SAAB colony produces 1000 goods daily (and not even optimized for max output possible)
that are many event buildings
would be almost 67 sleigh builders
The colony can produce hundreds of thousands of goods.
I do not sell goods to other players, but sometimes I give them for thanks.You guys/gals must be talking about those that make the goods as sellers. My needs of the current and previous aged goods comes from event/sleigh builders are enough for my needs.
Pushing 1000+ goods a day must really put a strain on the ice mining. You can only mine "X" a day.
That is why my SAM/SAAB colonies only have houses on it so I can mine the ore/ice.
If you are feeling that generous, my in game name is the same as here...I do not sell goods to other players, but sometimes I give them for thanks.