Thunderbummy
Marquis
Sorry, whilst I appreciate the introduction of manual battles from next week, I still can't help but feel that, as far as a replacement for the old PvP is concerned, the new competition is a fundamentally flawed concept. The old PvP was not broken and provided a good deal of satisfaction to the fighters amongst us. With around 70ish battle opportunities per day and a regular change of neighborhood, the situation was fair to all. For young game age players, the opportunity to win extra medals was irresistible and a valuable game boost. For later age players, it was all about neighborhood bragging rights - the prize became far less relevant. Within each neighborhood, every player had the same opportunities subject to the number of friends and guild mates in the hood.
FoE is advertised as a strategy based game yet we are seeing an ever increasing reliance on "random chance generators" in so many new features. Some GBG buildings offer a % chance of benefit, many event prizes are purely down to "luck", daily quest chest prizes and even Great Building rewards these days have a "chance" element regarding rewards. Honestly guys, if I wanted to gamble, I would go to a casino or play online bingo - lol.
Aside form the obvious mis-matching in the current release, the new system is now introducing a large chance element into PvP. I repeatedly keep being offered the same player as the hard choice -up 8 out of 12 times per day. This is neither fair on him or me. Why is it necessary for the system to select opponents for me? - only so you can introduce a more controlling element of chance into the equation. To do well in FoE a player has to invest huge amounts of time and effort - to make the outcome ever more reliant on random chance generators is really not acceptable.
Having been here for over 8 years now, I understand only too well how reluctant Inno Games can be to making anything other than token changes to new features. On this occasion I really ask you to think again. Please keep the new competition, sort the current problems and add it to the stable of opportunities that the game offers but also reinstate the neighborhood weekly tournament. It really does not matter what you call them as long as you keep them both.
FoE is advertised as a strategy based game yet we are seeing an ever increasing reliance on "random chance generators" in so many new features. Some GBG buildings offer a % chance of benefit, many event prizes are purely down to "luck", daily quest chest prizes and even Great Building rewards these days have a "chance" element regarding rewards. Honestly guys, if I wanted to gamble, I would go to a casino or play online bingo - lol.
Aside form the obvious mis-matching in the current release, the new system is now introducing a large chance element into PvP. I repeatedly keep being offered the same player as the hard choice -up 8 out of 12 times per day. This is neither fair on him or me. Why is it necessary for the system to select opponents for me? - only so you can introduce a more controlling element of chance into the equation. To do well in FoE a player has to invest huge amounts of time and effort - to make the outcome ever more reliant on random chance generators is really not acceptable.
Having been here for over 8 years now, I understand only too well how reluctant Inno Games can be to making anything other than token changes to new features. On this occasion I really ask you to think again. Please keep the new competition, sort the current problems and add it to the stable of opportunities that the game offers but also reinstate the neighborhood weekly tournament. It really does not matter what you call them as long as you keep them both.