Concerning the GE, from the moment that we understood that making the level 5 is a choice (either by modifying its city, or by producing more goods), I find the difficulty (for once) proportionate. It would have been foolish of Inno to come up with something new that the majority of players could finish the first time and above all without any effort.
Concerning the first 4 levels, I am also against the current of whiners, I find them much better than before, apart from the number of faces of the elders and sun gate that I will no longer accumulate as much for events. It's up to me to change strategy and find another solution, maybe go back to the principle of roads...
Besides, one thing makes me laugh.
On the one hand you say that if Inno does not modify the % of fights at level 5 you will not do it anymore and on the other hand you say that you want Inno to change the fragments of level 5. What is can this change you if you won't do level 5 every week anyway?
It's like GbG where you keep screaming but never encounter guilds in live worlds complaining about getting stuck or players getting tired of hundreds/thousands of daily battles?
I am in favor of the arrival of the nerve and that it does not drag.
I sincerely find that the last modifications (GbG, GE, Events, ...) are good things. You never have to achieve everything without any effort in a strategy/management game and you have to break the gap between free and paid players, not with features that cannot be filled, but with a significant time saving.
Have you only tested other games to believe that the grass is greener elsewhere?