Change of chests during the first 4 levels of EG:
- Lvl 1 and 2 / every 4 chests: Coin or Supplies / Military units / FP / Attempts / Pieces of ****
- Lvl 3 / all 4 chests: ToR blueprints / Goods / Military units / FP / Attempts / Pieces of ****
- Lvl 4: 81 diamonds on average each week (3 chests of 90 diamonds at 30%) / Goods / Military units / FP / crap fragments
Analysis :
We earn less diamonds (not cool), no more victory towers (cool), more military units (cool), more FP (cool) but above all a mass of fragments that will have three effects.
Not only do these fragments decrease the number of rewards, but they will slow down manipulations by adding clicks during use.
On the other hand, those looking for a specific building (cultivation on the terrace, for example) are sure to win by accumulating the GE week after week.
Overall, other than the increased shards and drastically reduced diamonds, players are winning on the new rewards.
But as always players will shout loudly giving the impression that we are penalized when I see the opposite.
My only suggestion for improvement is to remove the shards to directly win the kit.
I do the GEs every week, and every 2 months (after 8 GEs) I have enough faces of the elders to validate the satisfaction event quests. With your new principle of fragments, I will have gained only one or two where I gained 8. It is my only disappointment.