Tempestas
Squire
If it were easy for everyone to get the main prize, then it would be boring. It's a game. You are supposed to have to use your brain, your time, your friend's assistance, to do well. If you don't do those well, then you use your money or you accept that it will take longer to get what you want (as in, a few times I've not gotten the complete building and I finished it the next year, big deal). Inno is a business, and they need to make money. Their employees need to be paid. They walk a fine line here. I think they do a pretty good job. When they go too far, the best way to communicate with Inno is to refuse to do what it takes to get the main event building. It's the only way to communicate that what they require is excessive, not worth it. If an event is unmanageably complicated: Skip it. If a prize isn't worth it: Skip it. Communicate with your behavior. If you don't want to spend money: Then don't. There is nothing requiring you to get every single building. You can play well and not do it. Really you can. Play the game with Inno -- be in charge of yourself.
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