DeletedUser9740
Guest
@Zarok Dai hi, does there got any previous building upgrade?
The dailies are so uninspiring, there's nothing I feel I would like to go for. Taken into account all the other prizes in the boxes are a bit meh (as they should be) this is really not a fun event. Top prize yes, but the rest
By this rate I'll probably hoard all the balls until the last day and spend them on whatever for whatever. Is this how it should be ?
My point is there isn't much else. I save those balls in the hope of something that tempts me, alas so much junk I don't even want in my inventory. Sad event, really sad.Well if you do that you'll probably end up with pure junk
My point is there isn't much else. I save those balls in the hope of something that tempts me, alas so much junk I don't even want in my inventory. Sad event, really sad.
My little are running out of time, but it look like I will make it in time. I will have
1068 Diplomacy
40 wool in an hour, but will still need 84, 2 horn and 14 axes but there should be time for that. I may even have time to raise the Meat Hall, it say 7:46:40 h to raise, that's a wierd time.
I really have been fighting the time this time and I may choose to buy the 2 horn for diamond and place a market more, when I get the axes if I don't want to break my christmas days up in hours to get coints.
Question, does anyone know if your distance to the end touchdown area changes the rewards at all?
Being the closest to the line before throwing gives two options with FPs and one with goods/supplies
Nope, not really. The TD reward is the same no matter if you go short or long. The reward changes (you will see it next on the bottom as well the next for the next TD play) when a touchdown is made (and the player is doing the Jig).Question, does anyone know if your distance to the end touchdown area changes the rewards at all?
Being the closest to the line before throwing gives two options with FPs and one with goods/supplies
Somehow, I do not feel that I start further on the next drive as I knew I threw some really deep and long (well, nearly went off the end zone) passes for the TD. For me, it's always on the 20. After a few times, I just went with short drives (for some stuff I would like) and conserve my points. It's been 50/50 for getting the daily prize for me when I did such, so if anyone's going for such, I would suggest this route to get more plays in.It didn't seem to be different rewards for the touchdown throw than any other throw. Just the same random folks and any excess yards tacked onto your next start (i.e. my first one i threw 1 yard too far and started on the 21 instead of the 20 for next drive)
Nope, not really. The TD reward is the same no matter if you go short or long. The reward changes (you will see it next on the bottom as well the next for the next TD play) when a touchdown is made (and the player is doing the Jig).
You can go for certain things if you like provided you have enough points to execute the play and gain yards as a result towards the goal line.
Somehow, I do not feel that I start further on the next drive as I knew I threw some really deep and long (well, nearly went off the end zone) passes for the TD. For me, it's always on the 20. After a few times, I just went with short drives (for some stuff I would like) and conserve my points. It's been 50/50 for getting the daily prize for me when I did such, so if anyone's going for such, I would suggest this route to get more plays in.
That's not what I'm talking about. That's one thing out of 4. Do the other 3 below it change?The TD reward is the same no matter if you go short or long. The reward changes (you will see it next on the bottom as well the next for the next TD play) when a touchdown is made (and the player is doing the Jig).
That's not what I'm talking about. That's one thing out of 4. Do the other 3 below it change?
View attachment 3668
(not from the touchdown area - this screenshot is start of field, but it gets the point across)
Last year your Grand Prize / Daily Special remained the same just as it does here - BUT the touchdown area changed prizes depending on distance. You could get champs retreat from one distance, rogue hideouts from another and something else for furthest away. But the top reward slot for Daily Special was always the same for each of those just as it is this time in addition to getting the grand prize (touchdown)
Why don't you want people spending money on your product? I'm baffled by a sales plan that encourages people not to buy. Maybe this is why I'm an engineer and not a marketing executive, because I just can't wrap my mind around this statement from a sales perspective. Isn't the whole point of this game (from Inno's side) to get people to spend money buying diamonds?
Inno might be a few things But bad marketing and pricing metrics are not among them!
The profit is in the "Nickles and Dimes" and sometimes even the "Pennies". Create a "HIgh Value" item and then place it "Almost but not Quite" out of reach.
Sort of like in Engineering... Designing something that does more, efficiently, with less, but with expandable options...
With merchandise... There are certain things you know will have value to someone. They will buy it with discretionary funds no matter what... Because they want it. That's good for a one time purchase. But the real money is in the "Fluff"...
A 50K Luxury car had better come with some darned good fluff for that money. One time big profit. But... Limited Market.
A 20K "Generic" car has basic stuff, but no really good fluff. Not as much of a profit... But a MUCH larger Market... And? Several years of those consumers buying the "Fluff" to personalize their investment.
If you own a car? Then you probably realize how much fluff is out there for it... I guarantee there is even some you might never have thought of too!