OK, I will not tell you how to Engineer... You don't tell me how to Market or Merchandise... Deal?
No. Prove me wrong. If you could present evidence a system I built had a flaw you should point it out regardless of my occupation.
You must be an Electrical Engineer... Yes?
OK that's impressive.
Look... There are two basic kinds of players "Those who Pay... Up to Whales (pay A LOT)... Those would be the 50K car buyers. The fact you cannot connect those analogies? Well, that is why you are not in Merchandising or Marketing... Hmm?
Considering you haven't finished your analogy, you probably shouldn't be jumping to a conclusion lest you say something stupid. BTW, you haven't completed your first analogy, so saying "analogies" is a misnomer.
Those who "Play to Earn" would not spend 50K on a car because of a variety of reasons... Mostly because while butt warmers and wipers on headlights are a "Novelty" they serve no practical purpose and do not warrant spending so much.
We can argue over whether a 4x4/6FP/ATK boost is simply a novelty, but the one fact that's indisputable is that Level-10 Colossus is the only product we're discussing. This is a point that you constantly refuse to address in your "analogies". Let me help you with a little structure:
50K car=Colossus Level 10/Colossus Upgrades
20K car=[fill in this blank or your analogy falls apart]
You're whole argument centers around wanting to be able to "Buy" something that otherwise takes an effort to build.
FLAT. OUT. FREAKING.
WRONG. Effort is not an issue here. It is mathematically impossible to acquire more than one without paying no matter how much effort you put in. You can average 1,000 mouse clicks per hour during the whole Event, you won't succeed. But please, try. I'll have a good laugh at your expense.
I presume you are not used to the word "no" when you want something? Probably blame the clerk at the gas Station because the price is higher then you think it should be?[
No, because I've dealt with customers in one form or another since I was 14 and I sympathize with them having to deal with idiots all day.
View attachment 3693
No business is going to create such an imbalance. Ten percent get what they want while the other 90% cannot compete so give up and leave... Not going to happen. You earn more with Nickels and Dimes than you do Dollars.
That's pretty much what I said previously:
If you go too low on the price, you'll sell a ton of them and will certainly make a profit, though somewhat depreciated by the lower price. Likewise, if you price too high, you'll only sell a couple, but you'll make a lot off each individual one. The more you push the price up, the less you'll sell. However, there's a "sweet spot" of balancing them that will maximize your profit. So, hypothetically, let's say you could sell 100 widgets for $2.00 each and make $200, or you could sell 50 at $5.00 each and make $250, or you could sell 10 at $10.00 each and make $100. It's all a balancing act of how much people will pay for your zero-cost item. In my opinion they've pushed too far toward the "10 at $10.00" end of the curve.
I'm not sure what you're trying to accomplish with a visual representation regarding the exact issue I was talking about. You even took my statement about a "balancing act" and used it to create a scale as said visual. Very original.
You've got the scale pretty much correct. I think you're off slightly, they haven't gone THAT far towards the high-price end of the balance. But you at least have the orientation correct.
Your labels are flat-out wrong on the scale:
Wants, Stuff vs. earn: This is ridiculous, "stuff" is an object and "earn" is the verb/method. We all want to "earn" the "stuff". However, there is a mathematical limit to how much "stuff" we can "earn"
which is the whole point of this thread!
Needs, Now vs. Challenge: First of all, these are just more "wants", not "needs". Secondly, it's incredibly presumptive on your part. You're assuming that people willing to spend money getting more than one Colossus-10 don't want a challenge, which is undercut by the previously stated fact that it's mathematically impossible to do it, no matter how skilled, lucky, etc. you are. Furthermore, they're not mutually exclusive. It's a challenge to complete the quests as fast as possible.
Like, Spending vs. Accomplishment: Again, extremely presumptive on your part since no one has made the argument that they want to spend money
in place of doing quests, which is what you're constantly implying. The issue at hand is
ONLY pricing of that which
cannot be acquired by gameplay, not due to lack of effort but simply mathematical impossibilities of the game and how to set the pricing to bring about maximum profit for Inno.