Well the first poorly planned part is how previous era units interact with the partial set of OF units. namely that BF dominates all 3 new units... BF vs cruiser is close but reactive armor 3 of BF is much harder for contact to overcome than reactive armor 4 of assault tank back in CE. The current answers to BF spam :
1) stealth - only hover tank (FE!) does the job because behemoths have trouble finding hills. eels will similarly have trouble finding well positioned bushes.
2) power shot - rail guns (FE again!) can win better than most against BF spam but do take heavy losses
3) theoretical multihit abilities - dragon drone could be a counter if they weren't so squishy for BFs so nothing actually works in this category yet
potential answers:
1) change the bonuses so that cruiser has some survivability vs heavy and IS the answer to why BF is no longer unquestioned top dog - danger being contact units can become unquestioned top dog almost as easily as reactive
2) give one of the units something that allows additional damage vs reactive armor
3) come up with a (useful) multihit ability for one of the units
4) give the eel more than just bushes to hide in so that it's likely you can get 8 eels into stealth in useful positions (additional balancing may be needed to give eels more range or more survivability as well)
I realise that the unit you intended to fight against heavies is probably planned for a later phase - but when heavies dominated the previous age - and this age's heavy while having some neat advantages due to anti-stealth can't win against the like-unit from the previous age.
I agree that we need someting against the BF, but I don't agree that OF units
units have to fixing It. Just som examples:
CE
Ausulttanks, first time reactieve armor. The strike teams work well. Thanks to stealth and that they start first.
FE
Hovertanks, RG's fixed it and doing a good job, but after the downgrade less good.
AF, plasma can doing the job. It makes BF's attacks less powerfull, but it's tricky.
OF, in this part no unit does have a unit bonus against heavy, so I think in the upcoming parts a sollution will come.
The eel can't use stealth against heavy, crabs does have blast and they are fast. If they can hide on more
places they become overpowerd. In my oppinion a new skill that ignores reactive armor is a effective
sollution against well armored foes and that wil bring a new strategy on the field. New skills makes
the game more intressting.
Also the cruiser could not be good against heavy. Just look to the crab. The crab is a hunter that
hunts fish like the cruiser and the eel. The cruiser hunts 2 things that will come later in the
game. Also you can use the cruiser againgst BF's annyways, like the range unit of CE was used
to defeat aussulttank. They won't survive 2 hits, but the aussult will takes some damage in the
process. So basicly, just think about it, how you would defeat your worst anemy.
More feedback, the cruiser is flying so why not the sjill fly? Just a few suggestions
for new skills:
Something that ignores reactive armor.
Paralize: Target can't move for one turn, does not stack.
Just a note for paralize, target could be still aible to attack when a unit is in it's
range. It would make sense if the eel get it, but switch the range stats with
the crab or downgrade eel's range to 8/9 and the grabe's range can been
upgraded tp 9/10.
This would be intressting and brings a new strategy on the field and more
naturally purpose for the eel.
Just a note for Inno and ballance of units. Please don't
change the older units anymore. The ballance is now just
fine in ages befor. When something is wrong with ballance,
pleas look first for a sollution in that age before and not to
the units that players use. Because that change the ballance
of a another age on a negative way.
Ps. sorry for my deleted post.