I realize this is older and for the PC interface, but applies to App interface as well.
The new format has just arrived on the app, and it is terrible to use. Realy not good at all. Takes to many clicks, and the overlook is totally gone. Please go back to the old format.
When I harvest, I usally complete 4-5 quest at a time. And with the new format it takes at least twice as long.
Bad update. Go back.
I started a Beta world this past week because I was interested in seeing new developments in progress. I have to say I felt discouraged to keep going, or got annoyed at the fact it slows down my ENTIRE city, including things like Aiding and visiting Taverns. It makes doing recurring quests such a painful experience I didnt want to continue playing the Beta world.
@Zarok Dai For the app, the one thing that bugs me is that you have to flip the quest to see what it is, and then flip it back to abort it.
Is there any way that the abort and quest could also be on the same side so there is less flipping? Other than that I actually like the screen. It takes getting used to but I am starting to enjoy the new look.
I get that this interface is more of a "Book" to the story of the game, so of course the Story aspect should come up first. I would like to say that moving the "Abort" button to the actual quest screen would cut down on players aggravations by saving time swapping between the "story" page and the "quest" page.
EDIT: Thinking more about it, is there any reason why the "abort" button cannot be on both screens to prevent double handling? And possibly make the animations for sliding optional and just have it "pop" up for us like it used to? It does drag out the process incredibly and I find it causes lag on the iPhone App.
Which leaves the obvious requirement..
Yes please add the Abort window checkbox to the mobile app interface would be a great time saver and better overall experience.
Overall I enjoy the new interface, in concept only. It has flaws that has slowed down gameplay, which in turn would hurt players abilities to complete daily tasks they have set up a strategy to complete. This could turn your more advanced crowd of players that employ the "recurring quest/Chateau" strategy, and in turn make players less inclined to purchase diamonds or even continue playing the game at all.