DeletedUser
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Which leaves the obvious requirement..
I have already passed it on as an improvement for the app
Which leaves the obvious requirement..
The white background behind text is still painfully bright...the rest of the text is so small I can barely read it...
The text size looks the same to me though I agree they could tone down the white background. In the meantime if it helps you can increase the zoom on your browser window and reduce contrast and brightness on your monitor.
View attachment 2503
It definitely looks a lot smaller to me from the first time I commented on this thread (July 18). I have a gigantic monitor on the desktop and a small screen on a laptop. Zoom creates more problems than it is worth to use. Zooming back out sometimes doesn't work properly. Or I end up clicking something I didn't mean to while zoomed in. I also have problems where the game locks up while zooming in/out, and then I have to reload and start over (usually forgetting what I was working on in the first place). It's gotten worse since Chrome updated to the latest version. Zooming in on the quests is also not even an option when you're looking at the app version of this issue. Plus it's still locked off to the side, so it's blurry on top of everything else.
Including a screenshot of the quest that I ran through PaintShop Pro. Applied the artistic effect of 'wind' to give you an idea of how it looks to me. (Centered boxes do not have this specific problem.)
(I do like on the app that the story bit of each quest, which I don't care about at all, is only visible if you select it (the little book), but the white background is still there under the book. So even if I don't click on the quest description in the app, I still get the blinding white. Even with my iPad brightness turned way down. They could make the book stop dancing around any time now too. Forces your eye to it. Then blinded again.)
Trust me, I already have contrast and brightness reduced or I wouldn't be able to load any site. I need a lot of actual light in a room, but not on a screen! If I didn't have it turned down I'd have a migraine every time I got online to do anything. :-(
Text size on Browser: What I showed there is that relative to the old system the text size is the same as the new system as it is now on Browser so text wise speaking if you can read the text size on the old system on a browser then it would follow text wise you could on the new system on a PC as well.
Text size on Mobile: Text size on mobile will be determined by the size of the device, and depending on the device might have an option to zoom in the settings. https://www.phonearena.com/news/How-to-magnify-zoom-in-on-your-Android-screen_id61370. I've never had a problem with zooming Chrome in and out on FoE on Broswer also using this latest version; Version 60.0.3112.90 (Official Build) (64-bit).
Regardless if what you posted is what the quest window looks like to you then I don't know if there's anything Inno can do. How have you managed doing the other things that are on the sides like Chat, the info box on the right, your diamond, medal, c/s amounts on top right, game menus on bottom left etc.
I don't know what to tell you other than it looks smaller to me and I haven't changed anything on my screen. The numbers in particular look much smaller.
I don't have an Android.
I rarely do chat unless I'm desperate (for help on something). If I'm doing chat, then that is all I am doing and and sit closer to that side of the screen. Chat is also using colors which are not so difficult for me to process, which helps a LOT. I do not have this blurry problem with the quest box in the live servers because it is not fused to the side of the screen. The further to the edge, the blurrier it gets. Side edges, that is. The top bar is clear. As is the bottom.
I have already passed it on as an improvement for the app
Yes, please, because it needs to be a consistent experience. On browser, I can blow through the quests on the most recent update. The problem is I play on mobile 90% of the time because the platform is less clunky and much more responsive.I have already passed it on as an improvement for the app
I'm sorry, but there are 15 pages of reviews on how to make it better. It's called roll it back to the old version. Saying it is here to stay, not heeding the multitude of users that are telling you this is a bad "enhancement", will just lose you people playing the game. And if you are the one who wrote this 'enhancement' don't take it personally. It just sucks.Then make suggestions on how to improve it.
The new interface for the Quests is here to stay so try to make it better! Just hating on it won't make it better. It could become a really good thing with good advice from us players.
Not really though, the majority of the complaints really were in respect to making it faster, and so they fixed that for the most part on Browser. Mobile still needs work from what I can tell of the comments as I don't play mobile.I'm sorry, but there are 15 pages of reviews on how to make it better. It's called roll it back to the old version. Saying it is here to stay, not heeding the multitude of users that are telling you this is a bad "enhancement", will just lose you people playing the game. And if you are the one who wrote this 'enhancement' don't take it personally. It just sucks.
I concur.please reverse today's changes, its really bad, i have to click always 2x the abort button before i get next quest
if by faster you mean its no longer a snail, but a speedy turtle, yes you are correct. still way to slow for those of us doing heavy questingNot really though, the majority of the complaints really were in respect to making it faster, and so they fixed that for the most part on Browser. Mobile still needs work from what I can tell of the comments as I don't play mobile.
We can see now why it makes sense to have the new system with the Daily, Event and Normal(Story, Recurring, Side, Bonus) quests all fitting into that one system.