Really??? Of all the things that are not working properly (for instance, we don't see what we get with Voyager for weeks now...), you manage to find something that actually works as it is and change it for no apperent reason... WHY?????? Now, you can't even see all the Quests but have to choose Questline first...it's NOT better, it's worse. You managed to change a interesting and captivating game into a half hour daily clicking session, and this is next step in the same direction...
I barely want to write this message because the admin will not even read it
Indeed! I think this is only for the repeatable quest available in every Age/Era requiring you to pay an amount of coins and supplies to receive a random reward. It requires you to exit the quest window and then re-enter it to view the reward before actually accepting it in order to see what the reward was
Now, when I do recurring quests, it happens that when aborting one the following recurring quest does not appear.
As a matter of fact the admin does read it. Your statement should have read:I barely want to write this message because the admin will not even read it
This is horrible! Looks really nice but when going through the side and recurring Quests - once you abort a Quest the next one does not automatically appear. You have to close the side panel window and then reopen it to see the next recurring/side quest! Really! It now takes 3 - 4 times longer to get through the recurring Quest to get to the one you want. I liked seeing all the quests and I liked the fact that I could abort a Quest and instantly get the next one. Not anymore. This game is becoming so time sensitive to just do simple things I'm beginning to wonder if it is worth it!Please leave any feedback on the new quest overview in this thread.
You can find the details here.
No but really, think of the players who rush over 10,000 forge points per day (I already have 20,000 rush a day) and they do recurring quests, tell you your us rush system is not bad but your New quest interface is crappy (sorry for that word) it's even longer to cancel the quests! Please try to put you in our place!
I barely want to write this message because the admin will not even read it finally short to always beat for something without being able to get it starts to get drunk
I barely want to write this message because the admin will not even respond to it
As our admin is a very reserved and quiet person (assumed).
once you abort a Quest the next one does not automatically appear. You have to close the side panel window and then reopen it to see the next recurring/side quest!
tyvm for addressing and relaying the recurring quest issues in regards to this new quest interface, though it was still a pain before it's much worse now. fwiw I think you do a great job from what I have seen so far. I was super happy you did that memory leak test and passed the info on. The only thing I wish for is for Inno to be more clear and detailed in some of their responses and not the typical canned response or vague ones, not that you can help with that part though.To respond to this. I am aware many of you do not like the new quest overview, and that specifically recurring quests you feel need to be easier to handle in the overview. I have passed all of this feedback along, and the dev team is looking into possibilities to simplify the handling of recurring quests. I do not know how they may choose to address this, but as soon as I am informed I will let you all know.
Lol, being reserved is something I have never been accused of
In fact, sometimes I purposely do not respond because I am observing the general 'tone' of a thread, or in cases of concerns I have passed on I am waiting for confirmation from higher up that whatever I passed along is actually being looked at to either change or improve.
Also, if I see feedback repeated over and over, for example 20 players asking for the old quest windows back, it is impractical for me to reply to all of those. Again I summarize them together and pass them along and wait for feedback from the dev team.
However, in this example of getting the old window back, it is extremely unlikely this new quest overview will be reverted, so it is in all of our best interests to suggest reasonable ways that it can be improved.
But, if you all would prefer I try to reply more to individual posts I will make every effort. Though please be aware there are only so many hours in the day.
As I stated in a prior post in this thread we are already working to fix this.
I think, like the new GB interface, it's aesthetically improved or at least headed in the right direction, though even then the new quest window can use some work but especially in regards to recurring questing i.e. efficiency it's a no-go.I just don't understand the reason of the change. Usually you change something to improve it. But what was improved? I see nothing, but a lot of new bugs.
hi , like a lot of things people will ask why change what clearly works?