DeletedUser5097
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+1 for that, especially if leagues keeping it in checkEdit: I also hope that the system with parring the best with the best after a round will carry over from GE
+1 for that, especially if leagues keeping it in checkEdit: I also hope that the system with parring the best with the best after a round will carry over from GE
On the other hand, Inno did it with Virgo, with Oracle, with CdM, Aachen & Zeus...it's a long, sad story of Inno changing the rules as they feel like, just because they didn't think it through before implementing.
in the beginning (when levels ended at 10) they gave 5% per levelWhat did they change in CdM, Zeus and Aachen?
I doubt that - the neighborhood plundering feature will likely remain.
Maybe this will replace the neighborhood "championship" (PvP towers) though... but it does not really matter, if those remains or not - the rewards there are insignificant anyway...
I also do not think that this feature will replace the neighborhood plundering. At least I would not say that with the informations we have. It would make the neighborhood much more useless than it is now. How many are really aiding their neighbors or trade goods with them?
I do aid them - and hope that they aid me back, so that all my shrines get motivated.
If you like using your 70 lvl Seed Vault it's rather usual thing to aid neighbours.I also do not think that this feature will replace the neighborhood plundering. At least I would not say that with the informations we have. It would make the neighborhood much more useless than it is now. How many are really aiding their neighbors or trade goods with them?
Not quite sure if all of these are related to this thread, but newly added today:
If these are related, as they are named "production", that might hint to the units used in the tower to be independent of the regular unit pool (no mass fighting possible simply because of a high Alcatraz).
Well, one of the main problems with the battle AI are rogues - if you cannot use these and only units of the respective age, that would make the battlefield more even.that would be weird as attack/defence boost will be from main city.
oh hell to the NO for that!maybe the tower will have its own units or something similar to the player cards in the Soccer Event Tournament
agreedoh hell to the NO for that!
maybe the tower will have its own units or something similar to the player cards in the Soccer Event Tournament
That would be very complex of Inno to do that. You will be facing players from different worlds. If successful PvP attacks are hit, that could mean the player can plunder. Now how can one player from a different server/world can visit another player's city from another different world and plunder? That is either not possible or plundering is removed from the actions that the player can do.I hope this is made the same way as the groups in GE with maybe 100 players in each group mixed from all worlds
That could make all groups within the same age and no small groups, and at the same time having groups within the same age would be fair.
Edit: I also hope that the system with parring the best with the best after a round will carry over from GE
PS: Also it hints to "defensive units being vulnerable to permanent death" (in contrast to city defense) and "units being independent of players age" - maybe a contingent of attacking units and defending units may be produced, but the actual units may be selected at will from a "selected" age (e.g. challenger sets the age of the fight and the opponent can freely transform the "attack units" into units of that age)