Markus Stormrider
Regent
from what i've seen so far: these new road costs make it totally impossible to ever complete vikings in time for even the bronze chest (regardless of how many times its completed before). great change ;P
They raised the starting coins. 7000 in japan and 7500 in vikings. So 2500 coins to buy 12 roads.Has anyone started a viking/japanese settlement since they added the road costs? I'm curious if they increased the starting currency as well (which would address a lot of 'but what about at the start' concerns. The egyptian settlement had 9000 i think while the previous two had 5000/4500.
Players would sell roads to temporarily place diplomacy buildings, to briefly be able to unlock the next advancement. Since this strategy goes against the intended balancing, but also because we feel that using this strategy is annoying to the player in the long run, we introduced costs to the roads.
but also because we feel that using this strategy is annoying to the player in the long run, we introduced costs to the roads.
a year later, you guys found out, that players abuse a mechanism you don't like ? that's even more sadWe have seen more and more players using a strategy that was never intended in the original design: Players would sell roads to temporarily place diplomacy buildings, to briefly be able to unlock the next advancement.
Players would sell roads to temporarily place diplomacy buildings, to briefly be able to unlock the next advancement. Since this strategy goes against the intended balancing, but also because we feel that using this strategy is annoying to the player in the long run, we introduced costs to the roads.
We have seen more and more players using a strategy that was never intended in the original design: Players would sell roads to temporarily place diplomacy buildings, to briefly be able to unlock the next advancement.
Then delete an axesmith and rebuild it if you still can support 2 axe smiths and shrines at the time. When I did 2 axesmith starts though i usually had to take the 2nd one down for a little bit anyways because I was running out of coins without shrines.
What do you mean? If you advance in the TT you will get a new neighbourhood from your age. Also you can plunder with units of yourbeen done about that!
Advancing through research to get higher age units to be able to attack and plunder is annoying and creates an in-balance ... how about stopping that?
what changes that for me?We have seen more and more players using a strategy that was never intended in the original design: Players would sell roads to temporarily place diplomacy buildings, to briefly be able to unlock the next advancement.