With the introduction of the new Ancient Egypt Cultural Settlement, we also introduced a cultural cost to roads in the Vikings and Feudal Japan Settlements. With that we also changed the amount of Cultural Currency at the start of the Settlement and a daily collection from your Embassy.
We have seen more and more players using a strategy that was never intended in the original design: Players would sell roads to temporarily place diplomacy buildings, to briefly be able to unlock the next advancement. Since this strategy goes against the intended balancing, but also because we feel that using this strategy is annoying to the player in the long run, we introduced costs to the roads. To compensate, the embassy will now produce some amount of cultural coins daily. So if you don't sell any roads and just build the required amount, you should not be at a disadvantage.
Please leave your feedback in the linked thread here.
We have seen more and more players using a strategy that was never intended in the original design: Players would sell roads to temporarily place diplomacy buildings, to briefly be able to unlock the next advancement. Since this strategy goes against the intended balancing, but also because we feel that using this strategy is annoying to the player in the long run, we introduced costs to the roads. To compensate, the embassy will now produce some amount of cultural coins daily. So if you don't sell any roads and just build the required amount, you should not be at a disadvantage.
Please leave your feedback in the linked thread here.