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Auto Select for Negotiations

estrid

Baronet
I hate this auto-negotiation tool. Whoever invented it has never ever played the negotiation. And I hate it because I have now accidentally pressed it twice when trying to get the negotiation done. By then, I have already made a good selection, and this auto-select destroys it with it's own, always with a bad one.
 

joyfulrider

Marquis
From the button on mobile with the regular random dice you at least doesn't think it's anything else than stupid random select instead of a somewhat smart auto select. As it is now it's just another unwanted button in the game no one wants.

For the first round I suggest offer 5 different goods (or all available goods at least once if less than 5).

But most importantly it's way too stupid, when things like this happens. If it's 100% solvable then just solve it.
View attachment 7587
Wondering what made Dev's missed to solve it correctly.
Analysis:
Always 5 person racks only.
Goods selection choice start from 3 minimum to 10 maximum goods.

Correct tick mark means 0
Wrong person means +1
Invalid means -1

Okay, now going deeper. Will take the 5 goods choice as a example. Assuming a,b,c,d,e are the five goods.

First auto select button hit,
Result comes like,

a#0, b#1, b#1, d#-1, c#1
-- as per this result, 'd' good is ruled out. a,b,c,e are the goods remaining.

Second time button hit,
Results,
a#0, c#0, c#-1, b#0, b#1
-- as per this result, 'c' good is ruled out.
a,b,e are remaining goods.

Third time button hit,
Results,
a#0, c#0, a#-1, b#0, a#-1. 'a' good is ruled out. b and e are the remaining goods.

4th time button hit,
Results,
a#0, c#0, e#0, b#0, e#0
All success, but really much complex to solve for every other goods selection choice.
 
Last edited:

CrashBoom

Legend
Many criticize this automatic negotiation but will never use it.
because failure is 100% guaranteed
so why should people use it ?

if it would be smart (for example round 1 use 5 different goods) people would use it
(or put the correct goods in move 3 in the picture above)

like auto combat, faster but dumber.
but if the opponent has less than 400% defense boost I will win 100% of my auto combats with my default 8 energy cannon (on live)
 

Noname 5.0

Steward
Mine doesn’t look like that at all . My negotiations have a dice that you press .
It’s totally useless. I can negotiate with out using diamonds 3 out of 4 negotiating. Then I just cancel the negotiations n restart the next one. So having a auto negotiations button is not just useless it’s lazy and will burn though your resources faster than you can replace them.
 

Magenta

Farmer
This is based on zero logic! Utterly stupid and annoying!
I could understand if it followed a linear logic like placing goods in each slot following the given order(or reverse order) starting from a random good
(like if the options are A-B-C-D-E-F-G, then the auto select should do A-B-C-D-E or F-G-A-B-C)
Now that could be at least used as time saver for the first attempt or also the second even if it isn't based on real negotiation logic!
But completely randomized with absolutely no logic??

Even though it lacks logic, I think the biggest problem is you placing it in a priority spot!! As if it is supposed to be a primary function!
It is not so something that is optional should have a completely different location where one goes knowingly and deliberately!

Actually this button spots are a general problem in FoE
Where it says one thing in first attempt, suddenly it changes place with another option in second attempt or a in a similar window
Like fight button and negotiation button being on the same spot. You Go to GE or GVG, you see on the left AUTOBATTLE on the right ATTACK
Then you go to Map and on the left is NEGOTIATE on the right ATTACK??
Place different things to different places please.
There is something called muscle memory and you are constantly upsetting this logic with every new feature

Why not place different options in a square box on the right corner for example? That would make fight option a constant and we would go to different options not with mistake but knowingly!
 

Owl II

Emperor
Do you understand such decisions reduce the quality of the game in general? "Heal all" button, which does not heal anything, but does a lot of harm. Information about how many goods are required to unlock buildings in settlements, which informs only about how much goods is needed as a whole. Information in the guild profile about the leagues, which does not carry any semantic load. Automatic negotiations, which cannot be used. You do realize that the game would benefit if it didn't have all this in it?
 

Deleted User - 241425

Guest
Coder's response:
"I was asked to code only autofill when negotiating, I wasn't going to spend time making AI that would intelligently fill when the specification just called for filling. I get paid the same and I don't play FOE."
 

Juber

Overlord
Community Manager
but you labelled the button wrong in the game

for people who don't read forum and just play the game it will be confusing

so can you rename it ingame to "random select" instead of "auto select" before releasing it to live

thanks
Fair point, that one I will suggest to the developers. But this does not mean it is broken. Also there is a popup, when hovering over the button, that many people saw I guess ^^
But yeah, I will bring this up to the developers :)
 

jovada

Regent
Why does it not work? We announced it as a random select, it is nothing more, just random.

So you admid it is a stupid addon and not helpfull ad all , why they developed it then ???

Example it's obvious supplies goes in spot 2 but the random selection shows 2x coins
 

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Juber

Overlord
Community Manager
So you admid it is a stupid addon and not helpfull ad all , why they developed it then ???

Example it's obvious supplies goes in spot 2 but the random selection shows 2x coins
I say what it is: Random. Nothing more, nothing less.
 

Matteozzzo

Squire
And as a quick note: I also forwarded your feedback to make it semi random (for example to choose only different goods in the first round or to select something, if it is 100% clear, that it should belong there).

Those changes would make it useful. Now it's completely useless.
 
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