From the button on mobile with the regular random dice you at least doesn't think it's anything else than stupid random select instead of a somewhat smart auto select. As it is now it's just another unwanted button in the game no one wants.
For the first round I suggest offer 5 different goods (or all available goods at least once if less than 5).
But most importantly it's way too stupid, when things like this happens. If it's 100% solvable then just solve it.
View attachment 7587
Wondering what made Dev's missed to solve it correctly.
Analysis:
Always 5 person racks only.
Goods selection choice start from 3 minimum to 10 maximum goods.
Correct tick mark means 0
Wrong person means +1
Invalid means -1
Okay, now going deeper. Will take the 5 goods choice as a example. Assuming a,b,c,d,e are the five goods.
First auto select button hit,
Result comes like,
a#0, b#1, b#1, d#-1, c#1
-- as per this result, 'd' good is ruled out. a,b,c,e are the goods remaining.
Second time button hit,
Results,
a#0, c#0, c#-1, b#0, b#1
-- as per this result, 'c' good is ruled out.
a,b,e are remaining goods.
Third time button hit,
Results,
a#0, c#0, a#-1, b#0, a#-1. 'a' good is ruled out. b and e are the remaining goods.
4th time button hit,
Results,
a#0, c#0, e#0, b#0, e#0
All success, but really much complex to solve for every other goods selection choice.