DeletedUser7703
Guest
I think 1st, 2nd, and last are ok to excellent.
4th? Not a one I like much, even with likeness to certain new Sith character.
3rd has a resemblance to Kurt who does the videos for the events.
4th could be The Envoy?
I think 1st, 2nd, and last are ok to excellent.
4th? Not a one I like much, even with likeness to certain new Sith character.
You made the game too easy for yourself with cf, easy quick fix: stop making tons of goods from cf if you think its too easy dont bother making it harder for othersAnything could happen
I make ton´s of goods every day via quests/CF, but getting goods on earth that can only be made on mars would be lame imo.
And if the goods i make on mars just pop into my storage on earth that would be just as lame.
I´ll be fine with something like this:
Our GB´s and special buildings still make VF goods on earth, and then VF goods would be used to pay for transport costs for getting stuff from mars, and shipping stuff like supplies, special goods and such to mars.
As long as they keep the VF goods very usable that would be fine, and at the same time realistic when i comes to goods have to be moved from where its made, and not just pop up on another planet
EDIT: A game should be harder in time, not easier. (getting mars goods on earth would be to easy)
So far I know Colseus maken only fp but I strongly believe that space age event buildings will produce space goodsThe same analysis applies to all special buildings with a reward to produce x goods of current era (Terrace Farms, Tribal Squares, Tholus, Colosus, etc...) or with a production option to produce goods of current era if selecting the 8 or 24 hrs cycles. If they do not produce Space Mars Age goods for a city in Space Mars Age that would be lowering the design / value of all those buildings.
Anything could happen
I make ton´s of goods every day via quests/CF, but getting goods on earth that can only be made on mars would be lame imo.
And if the goods i make on mars just pop into my storage on earth that would be just as lame.
I´ll be fine with something like this:
Our GB´s and special buildings still make VF goods on earth, and then VF goods would be used to pay for transport costs for getting stuff from mars, and shipping stuff like supplies, special goods and such to mars.
As long as they keep the VF goods very usable that would be fine, and at the same time realistic when i comes to goods have to be moved from where its made, and not just pop up on another planet
EDIT: A game should be harder in time, not easier. (getting mars goods on earth would be to easy)
All this discussion here makes me really regret camping in whatever eras i was camping before. Now i urgetnly need to skip FE, AF, OF and VF to be ready for Mars...
But nerfing GBs like Chatteau Frontenac and all special buildings capable to give goods (Terrace Farm for one of many examples) to not able to provide goods from this new era???
Mhm.
What if RQs in SA:M actually don't provide goods anymore but instead reward Credits used to produce goods on Mars?
Since we're dealing with new mechanics anyway, why not change the whole game experience for endgamers?
We all yelled for more and longer lasting content, didn't we?
Yes, any change to the system would be a good thing, if things just stay as they are its just new continent map new buildings and new GB´s but same procedure as last year, Miss Sophie no real changes.
And going to Mars would be a perfect time to make some real changes, and from what we have seen here by now it looks like we are getting some changes and thats positive.
EDIT: My worries are that they will kill those changes if GB´s on earth would do or make Mars things on earth.
EDIT2: That change in RQ is a really good suggestion, as i could be done here and now even if it wasent planed.
1: why upgrading VF goods if you get soon Mars goods?Nerfing CF would be a big blow to many incl my self, but its somehow needed imo, it could be done in more than one way though.
1. As i said earlier, VF goods could be made very usable in the way of shipping stuff back and forward to Mars.
Could be, or make give CF also the sideaffeaction that missions required equele more supplies/coins2. The 5 goods reward could be removed/replaced.
To be honest if goods are required for shipment, since the aim is ''realism'' I would be surprised if VF goods would beI see a transportation cost in VF goods added to Mars Ore (special good from Space Age Mars) in line of how Special Goods Facilities / ships works. But not to Regular Goods, unless in the form of "unrefined goods" required to produce this era regular good.
It would be a hell of coding and a bit strange. I mean due the codes the good producing buildings still should produceall special buildings capable to give goods (Terrace Farm for one of many examples) to not able to provide goods from this new era???
Cloak.... In my language it means also something which suppose to stay hidden, but is very much more stinky...Observatory
Reveal X units per day of cloaked Units from be seen prior to combat (example all neighbour units are cloaked)
Cloak X units per day from be seen prior to combat
you will run out of supplies/coins one day