DeletedUser
Guest
no bug. it is an intended feature
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Hey folks! As this is not a bug with the game code, but rather a clear difference between the way the app works and the way the browser works, I have moved this thread to our feedback section
to limit how many points an app player can place at one
giving that unfair advantage to app players
In app we still are limited with 10 fps at most.
The difference is the refresh rate of the 10fp button. In app it feels like 1/10 seconds but in browser it takes at least 1 second between the clicks for the button to be available for clicking.
My guess it happens because the mobile app lacks some important features that the browser version has as standard. So I don't think the situation is like Inno gives apps some advantages but instead it happens because some advantages flourish over the lack of some other advantages/features (like GvG for example)
Edit: I am not a big donator yet but I use the app mostly for aiding and tavern visiting actually because the refresh rate of most buttons are very fast there. While it all (aid+tavern) takes 3-4 mins in browser, my estimation is that it takes around 1 - 1,30 minutes in app! So it has several advantages in certain situations while the lack of GvG feels like a disadvantage for me but probably is also an important reason for why these things happen faster in apps.
The advantages in the app are big enough to be an issue but what you're not mentioning is the 'stealth' aspect. You can add without it showing to other users until you have sniped the place.
you say it yourself: you need to stop to see the result
what about the 1000 FP too much the browser player donated when he recognized that there was an app player donating for the same 1st place
Hey folks! As this is not a bug with the game code, but rather a clear difference between the way the app works and the way the browser works, I have moved this thread to our feedback section
I know you keep suggesting this but they have already told us numerous times they are NOT going to do this. All repeating it over and over does is retracts from the actual problem in this thread which should be addressed. This is not the only way to fix the issue nor would I for one even prefer it.
I'm not talking about how many you can get per click I'm talking about the amount you can send at once. When a mobile player clicks 10 that 10 isn't put on the GB like with browser players. What I'm suggesting is you click the 10 button and can only preload 50 or so before they get applied to the GB.In app we still are limited with 10 fps at most.
The difference is the refresh rate of the 10fp button. In app it feels like 1/10 seconds but in browser it takes at least 1 second between the clicks for the button to be available for clicking.
I don't see why there has to be a limit.I'm not talking about how many you can get per click I'm talking about the amount you can send at once. When a mobile player clicks 10 that 10 isn't put on the GB like with browser players. What I'm suggesting is you click the 10 button and can only preload 50 or so before they get applied to the GB.