No, I meant 'Unless there's a GB that isn't complete garbage from Oceanic, people will continue to value arctic goods more than oceanic goods.'OF already has one GB. Unless you already have that one, perhaps your statement could use a revision? Something along the lines of 'Unless there's a GB that gives me FP and/or a military bonus, I don't see a reason to build it'. I'm sure that's what you meant, right?
Stats on the turturret?
Edit: new Unit:
Any1 knows if the turturrents reach rogues on first movement? If not, is there a way to move them to avoid being mass-discovered?
When a rogues is been hit, it just ignores the damage and is discoverd. When a another rogueTurturret is a new artillery unit that comes with a new skill: Mortar.
Hex fields adjacent to the target receive 50% of the full attack damage. The Turturret can deal damage up to two hex rings around the target unit.
- Resulting damage is rounded down.
- The attack does not damage friendly units.
- The Critical Hit skill only applies to the primary target.
- When a rogue is hit, no damage it dealt, but it will transform.
When a rogues is been hit, it just ignores the damage and is discoverd. When a another rogue
is in a range of 2 tiles from the target (no mater or the target is a normal unit or rague) the rogue
will been discoverd too. Just like a attack of a dragondrone how strikes and used it's dragonbreath
and hit also a rogue or the CE artil. that can hit also rague as extra target.
So basicly the answer is: Yes, when a ragou stands close enough to the target, it will been seen as
a secondary target and will been hit. When this happens it count as a normal attack on it and it
will been discoverd, so mass discovery is possible.
After a couple of fights using the turtle, well, although isnt a bad unit imo so it has good range letting you hit enemies on your first turn I'm not very impressed.
It doesnt ignore stealth and flying abilities, therefore the turturret is completely useless against eels and drones,
Not entirely. From my understanding, turrets just need a valid target to attack and then everything in range of it will be hit regardless of whether it has stealth or flying active. Not being able to hit stealth or flying directly...well, that goes along with the fact that eels and drones have an artillery bonus. Wouldn't make sense if turrets were good against them, would it? That does make the light unit bonus seem rather odd, but it will (presumably) make more sense once OF has a light unit of its own, which will likely not work very well against turrets.
Plasma (Arctic): 180 Attack
Turtle (Oceanic): 170 Attack
(both without any bonus)
Intended??
Battle Fortress reactive armor: only gets hit with 3 damage (AND STILL AFFECTS PLASMA?????)Plasma (Arctic): 180 Attack
Turtle (Oceanic): 170 Attack
(both without any bonus)
Intended??
Plasma: hits one unitPlasma (Arctic): 180 Attack
Turtle (Oceanic): 170 Attack
(both without any bonus)
Intended??
yes that unit needs rebalancing. it is TOO POWERFULThis comes down to balancing. The best I can do is bring it up next week so they can be sure this is the balance they want released live.
because it ignores stealthWhy in the world would we ever use Craps over BF???
Battle Fortress reactive armor: only gets hit with 3 damage (AND STILL AFFECTS PLASMA?????)
Craps reactive armor: gets hit with 4 damage, dead in 2 hits anyway
Why in the world would we ever use Craps over BF???
Indeed + the plasma does have blast and it's along range unit, blast will makeFirst off, they're crabs. I know you're spelling it wrong on purpose to be cheeky and technically I'm spelling it wrong as well, but c'mon. Secondly, as Beta said, they're able to make use of the Orangery bonus against OF units while Fortresses cannot. They also tend to hit harder anyway, due to the (much) higher attack value they have.
However, definite weaknesses of crabs are their low range (although this does amplify their blast bonus) and the fact that Inno seems to design each age's units in an age-locked vacuum, with very little (if any) regard for interaction with units from previous ages. Take a look at how poorly AF units perform against hover tanks, especially when you're the one using hover tanks against the AI, for a great example of that. If you look at it from Inno's perspective, which is to say, ignoring all other units except what are currently available in OF, then crabs have more favorable matchups on paper than any of the OF units currently available.
Indeed + the plasma does have blast and it's along range unit, blast will make
the attack more powerfull for each tile closer to the target, this allow plasma
to launch very powerfull attacks from a big distance. It also ignores stealth,
so why would I use a crab (or crap), when I can use a unit that can strike
wit a huge range and with blast that making the attacks extrme powerfull?
While the crab is ways too slow. Reactive armor isn't a big deal on the crab,
even with it is the crab not aible to doing the job well.
The sub cruiser doesn't need dug in, but instead fly. If they want to become
realy good against artil. now I can take them out with artil, lol. Also it doesn't
make sense that the sub does have dug in (have you seen a drone how
is diving to the ground and dug it's in?), fly makes perfectly sense and all another
units that clearly fly does have fly. So why not on the sub? If it's too fast after
testing, you can decreas it's speed, just like the dragondrone. Even while
the dragon is now too slow, in my oppinion.