I don't hope so, it's easy to fight against the turturret.xd People just don't think and
now the almost always winning 7rogue 1 unit isn't working they cry for Inno to make
the strategy working again.
Searching for something that can beat turturret like childplay? Get ready:
- All stealth units, you can't strike what you can't see (except the rg and plasma, they hit what ever they want).
- Stealthtank, hovertank, eel, (behomoth is the exception, too slow)
- Everything that fly (what you did said)
- Attack helicoptors, drones, drone swarms and dragons (Inno, realy the sub need fly, I'm not giving it up to said it)
- Reconraiders, super fast units killing off half armies before they can strike, turturrets are no exception
So that are a lot of units, it's only silly to use rogue if you know that they put your victory in danger when your
facing turturrets.xd So now the units how can still beat turturrets with damage:
- Turturrets itself, yeah you fight fire with fire, when you have 8 turturrets you can strike faster than
your foes. Just strike the turturrets before they can hit you and your good to go.
- Plasma, the one how burns everything down, when it survived the turturrets they burn them down
- Strike team, the best of 2 worlds, they strike before the turturrets can doing something, landing close to them, hide
and strike. When they are unaible to strike the turturret they can hide and wait untill the turturret comes for it's death.
Was all this so hard?
Man this are in total 7 units how are super effective against turturrets and 3 units how are
doing it well against turturret. So total stats 10 units how can handle the job. That are more units than can handle
the RG back in the days (only tomorrow drones, sometimes drone swarms and recon raiders) when they had a
strong armor.
So at the happy end, why would Inno nerf this unit, if players can think and use out of at least 7 super effective
units and 3 units how are doing it well in a non rogue army against turturret?
Yeah the crabs can't doing
much against turturret, but wake up the turturret is suppost to be super effective against heavy and crabs
are that. The subs are simply given the wrong skill (dug in insteald of fly). I hope this explains how you can
win battles against turturrets like child play.xd
For example I won even the last battles in GE lvl 4 against the turturrets with a bonus of 210% or 250%? Not sure
how much it was, but I have only 50%> / 30% and that without anny lose. If you want the prove of it, I did make
photo's of it so I can show it.