This happens, when Inno doesn't allow us to test all aspects of the event, and cuts it prematurely:
* many players haven't got their improved Confectionary, because the last quest was very bugged
* as many players are upset
* Inno is flooded with tickets during their holidays - I am sure that the developers, support people, etc. rather wanted to spend their last few days off with their family
Suggestion for the next events:
* change the coding of the event duration - it cannot be that it is next to impossible to extend the duration if something unforseen happens
* change the coding of the behaviour of the quest timer - inno should be able to switch it off (at least here on beta) with a few mouseclicks if something unforseen happens
--> how about placing such data (end date, quest timer yes/no) in a database which Inno can access with a simple "event overview" window at the back end with a few mouseclicks, and where the developerss can change the end date and the timer behaviour with a few mouseclicks. With this feature, it would have been possible for Inno to extend the event for 5 days here on beta within a minute for allowing us to test the last few quests.