That way having variety makes both players happy and I believe variety in these types of quests is brilliant
I love variety too, it's just there comes a point where because of the alternate quests some types of quests are never used. Some because they can't be completed by those that have unique [self imposed] circumstances, but also because one can be done in a fraction of the time as the other. That's less variety and more eliminating entire options.
Now if you have it designed in such as way that all the alternatives you didn't complete come back and if you want more event currency they have to be completed, that would be variety. Those that want to avoid those quests should be fine as you don't always need the entire questline complete to get a fully lvl'd event building
Everyone wants the awesome prizes from the winter event and there shouldn't be a priority given to which players can get them and which should advance to a next age and become super weak in that age as advancing requires more everything (coins, supplies, kits, etc.) to update all the special buildings and build new ones.
There is no priority of who gets a reward. Everyone has the same opportunities to grow and complete the event. The difference is certain players decide they want to focus on 10% of the game and still receive 100% of the reward.
Yes you are allowed to camp. But if a player refuses to grow in any other area then a specific niche strategy then that strategy is not flexible. If a player is not flexible then they cannot expect to be able to complete every challenge that comes their way. The moment anything in the game changes their strategy is going to fall apart if they;re unwillinging to change any of it for any reason
What I don't understand is why people think not receiving a event building is a game breaker - or that they're entitled to the best reward if they're not willing to change their strategy to suit the game they're playing
This way they insure themselves that some players won't abandon the game. It keeps them hooked!
Yes and no. If you cater to every little whim to the point where all the challenge is removed, then you train your player base to start expecting less and less challenges. If there's no challenge, how long are they going to stay hooked?
I used to think the challenging games I was hooked on would be better if the end goal was reached immediately or if the challenges were removed so I could beat XYZ easily. But as soon as I got my hands on a shortcut through a ingame cheat code guess what? The game became worthless to me until I turned the code off and did it properly. This isn't just one game here, this is every game I've ever tried cheat codes on to speed things up. Even the ones that required in game currency to activate and did a seemingly small thing were no fun at all - even less so if you skipped to the end of the list
I suppose I am thinking they could add alternatives that do not normally appear in a quest. An extreme example might be to "Sell 1 Wishing Well." Not everyone has one of those so it couldn't be a stand-alone quest, but it could be an alternative. I think there are many possibilities that rarely or never appear now.
I like your thinking of it being a bunch of unique quests for events when it comes to alternatives. Somehow I don't think there'd be many within those that own Wishing Wells who would delete their well though.
the "pay some supplies" quests are super harsh... Right out of the gate I need 5200 (which took almost a full day at 15-minute productions) and then 2 days later its double that at 10400 supplies... that's almost 3 days worth the supply farming for 2 quests...
3 days for 2 quests is 1.5 days per quest. Which isn't too bad depending on how long it takes you for other quests. Which is of course why you think there's a problem - the other quests need goods which needs supplies
That being said, which age are you in? Bronze or Iron? If you're in Iron Age I'd recommend you go through the start of GE if you can for the supplies there. In Iron Age the first 8 encounters can almost entirely be done by spearmen (although if you want it completed first try you'd want to use a couple iron age troops to support them)