Has InnoGames ever nerfed an event building?
Yes. I don't think they do it nearly as often as they boost event buildings, but they have nerfed event buildings before
It wasn't that long ago that 5 FP a day from a Terrace Farm was a big deal. Remember that? How about the Indian Palace set @ 5 FP +1/day from the tower, as well?
I remember back in end of 2017 / beginning of 2018 when 1 FP production buildings were a big deal and 3 FP buildings were what were being sold as the newest best buildings
@Dessire do you have any sense of game balance?
sure, some inflation in building stats is needed to keep player retention, but that does not mean you need a hyperinflation
Every suggestion I have ever seen from Dessire has always been to throw out the game balance with something incredibly inflated from what the game currently has.
This doesn't surprise me at all. Every gamer starts out this way. I used to be that way too when I was growing up. It's quite normal when you first start being a gamer to be fixated on short-term immediate goals. This also means you'll get excited at anything that gives immediate rapid growth. It takes experience in trying to beat a challenge to realise there's no longterm enjoyment in everything being unlimited / too easy.
Remember those old games that used to have cheat codes? Great for kicks and giggles, useless for longterm sustainability. You turn on cheat codes and it's fun for 5 min. Woohoo, unlimited resources adrenaline rush. But the moment you try to play the game seriously you'll never want to play the game again until you disable the cheat codes. It's just impossible to play a game properly and have cheat codes enabled.
The problem is you can't disable anything that's added to FoE, and if you're at a point of "disabling" event buildings to make the game fun then you're not going to want to do events anyway.
I highly doubt Inno would be able to introduce something like pre-nerf Anniversary + Wildlife to Live Servers under current game balancing without it either
(a) killing the ability to sell anything afterwards or
(b) needing a well thought out plan on where to go from there
If they're confident they can add that kind of powercreep and have a plan on how to keep the game moving forward then great. But if they don't or it's clearly too big of a leap too soon, then it's a good thing that they're willing to nerf it now while it's still in Beta. Once it reaches Live it's too late to go "oops" and try to scale it back in some way