I have forwarded the feedback for this weekend about the Event.
So far:
- Increase the coins that you can gain
- Get more starting turns
- A more reliable way of getting paws (not games where you get 1 paw and games where you can get 7)
- Improvements in the questrequirements (f.e. improvements on actiavete a boost in your Tavern and the many quests require gahtering coins, supplies etc.)
Which changes or improvements would you like to see?
We need constructive feedback to be able to improve the event.
Regarding more turns I feel like there are enough already and I agreed with
@planetofthehumans2 that ending the game
and transferring the turns to the next game
would be more effective. As for abuse prevention I would using a cap of about maximum 10 turns that you can transfer as additional turns.
More coins or balancing it more like the Halloween and archeology could probably helping out too. In such a way that you'll get
similar amounts of coins instead of scrolls in total.
The quests can definitely using some polishing. I think most quests are more like a grind. Some more variation eg for wild life event: complete
1 game of the event, break x blocks, get 1-2 paws, etc could enhance it a bit more.
Feedback for wild life event
I appreciate the attempt to bringing up something new and refreshing. The event looks great and the theme is refreshing, it feels
inspiring and that is something that stands out. The reward is also fantastic from the looks and for what it does it blends into the power greep.
While I'm not particularly interested in defensive bonuses due to the lack of usage I can see it being an appealing option for those
who are interested. The supply boost is for beginning players and the attacking bonuses are mind blowing.