Bruce the Destroyer
Steward
feature": "gvg_free_for_all
AA gvg is "AllAge" so free-for-all is new
AA gvg is "AllAge" so free-for-all is new
Edit: Actually reading through the thread more I think the GvG guesses are more on point. They have been hinting to large GvG changes for awhile now, this would certainly be massive. On that note I would guess a guild viking outpost not owned or manned by a single player but the whole guild which then interacts with other guild's outposts. In any event it's quite interesting.
[/SPOILER]
[QUOTE = "Logain Sedai, Post: 68306, Mitglied: 3539"] Oder ... und wenn wir annehmen, dass es für Spieler sein wird, die das Ende von VF erreicht haben, könnte es ein Tor zu einem Themenpark ein bisschen sein die serie Westworld? [/ QUOTE]
Und dann kommt Yul Brynner und zerschießt alles. ;-) ( Filmversion)
Our all knowing oracle I assume your hinting we are not evenThis is so entertaining
I assume your hinting we are not even
close.
the ship is for continent map ? for the new continent that represents this new era that must be between iron age and maybe HME for example?Yes, more food for thought .
It could be a big change in GvG. With the Viking ship, could it be that the fights will be done from ships, like naval battles ? As suggested by Manda the First the ships would be build and outfitted with soldiers from a city common to the guild.
The diplomacy "bit" would be to settle peacefully borders.
This would be very big indeed !
Edit: wrong name for 1st quote and presentation issue
Well playedI can, without question, reply to this as follows: No Comment
Vikings where not arround Iron Age they appeared arround EMA, after the fallrepresents this new era
The same era as from event buildings."era": "NoAge",
"abilities": {
"outpostResource": {
"content": "vikings",
"type": "outpostResource",
this reads like an ingame info screen or press release. where did you get it from?Cultural Settlements
Receive Unique Rewards
Build the town of a foreign culture and finish their questline to receive unique and powerful rewards.
Establish a Relationship
To develop the outpost, produce unique Cultural Goods and improve your relationship with the selected culture by building diplomacy buildings.
Repeat Your Success
Once the questline is finished, the Outpost becomes self-sustainable. You can then select a culture again to do another playthrough! Hint: A Settlement is gone once you finished it.
GvG is long deadWhere does the gvg fit into this description?
just hope the hype is not let down