Improved AI is long overdue, many thanks for the update. The closer AI will resemble a human player, the better. But, as any one-sided change, this one also brings some imbalance. I'm afraid PvP towers will be abandoned - no one will fight, maybe only 1-2 players in each 'hood. PvPing doesn't give any real bonuses: medals - there are simpler ways to get more medals; plundering - useless, you can't steal GB bonuses; game points - lately, it was the only rational reason to fight, but I'm afraid after 1.02 it is better to use space (and FP) on economics rather than on military barracks/GBs.
I hate battles as they were before - no losses, the same routine each time. Winners of PvP towers were determined not by skills, but by number of guildies in the neighborhood. More difficult battles, more losses - more interesting. But there should also be some commensurate rewards. I'm not talking about increasing plundering capabilities - we hear enough whining already. But maybe there should be a small chance (5-10%) to get a "prize" after winning battle - a few medals (makes sense, don't you think?), a couple of FP, maybe even diamond or two. Otherwise the only reason to fight would be our everlasting lust for blood...