Fenix
Viceroy
Swap the attack and defense parameters. Red to red, blue to blue. Then it will be a good prize. In the current form, you are again offered half a dessert if you take half a portion of fish oil
This, do this...
Swap the attack and defense parameters. Red to red, blue to blue. Then it will be a good prize. In the current form, you are again offered half a dessert if you take half a portion of fish oil
Thnx in that case it’s not that much of big hit on it though it’s defiantly the weaker of the 2, production wise.This one I can explain. If you look at the first comments, you can see, that it initially had 6 Forge Points. But it seems like there was an issue. I thought it got rebalanced shortly before the release and adjusted it in the announcement, however it seems like it was not intended.
I know that attack % yield in general more value due to it being the one that increases chances for a 1-hit KO. While sentinel outposts are great for raising defence % on attacking armies, they’re somewhat difficult to muster and don’t offer any other production. So, also taking into the consideration the productions, I think deadman is really at the shortest end. As you’ve put it, it produces weird stuff that might have some value but in the end what it does produce has of those things the least uses. Rendering it even less interesting. Eagle mountain is easily one of the best event buildings so far.The "pro-side" of deadman's is that it's attack instead of defense for the attacking army which is generally more valuable because for defense there's always sentinel outpost to compare against.
After the nerfs I have both versions coming in around 1.65 for overall efficiency on my semi-arbitrary scale (where 1.0 is usually a "best building for a particular purpose if it had no other benefits" - though I did move sentinel outpost to 1.5 to represent that it's one hell of a lot of work to get all your defense from them - and there's nothing else close so defense should probably not be held to that standard).
Which is neither great nor useless: Best spammable I have at 2.21 for eagle mountain; but for instance the Golden Orrery as a recent grand prize only came in at 1.33 (partially owing to not having a good baseline to attribute value to getting weird things like fragments, but then the boathouse is in the same category there - gives weird things you might consider having no value). And gentiana windmill at 1.20 (but it's a chain building that allows you to target more of what you want if you build it - even if it doesn't do so efficiently)
Adding in the annoyance factor though and I think I might be giving the event a skip.
well.. deadman gives the guild goods... might be worth 2FP for some...Thnx in that case it’s not that much of big hit on it though it’s defiantly the weaker of the 2, production wise.
I think the concern is "what if someone gets 5-10 of them?"I really like the idea of having FP boosts in the game, but not a big fan of the current implementation. The fact that it doesn't boost buildings below 5 FPs suck, especially considering it's a one-off, temporary building. If it was permanent I could understand it, but the fact that it only lasts 5 days, I think a ceiling function instead of rounding would be much better. That way all buildings would get at least +1 FPs, which I think is only fair considering the low boost and the fact that it's temporary.
I would love for FP boosts to become a permanent thing, though. Would make city-planning for FP cities much more interesting, where you have to balance raw FPs and FP boosts. And considering how much FPs you can get from other sources, I don't think it would be overpowered, the boosts could be kept quite low. In this case rounding would make more sense, then there would be boost targets like for the CF, with the first big powerspike at 50%, etc
I agree with others that the previous version of the bounties with goods are much more interesting, I don't agree that the strategy of saving them for a new age is negative for the game. On the contrary, I think it makes aging up much more interesting, allowing you to get an early boost for the new age. 25 goods per day is a decent amount, but judging by the recent ages a year's worth of bounties is still only 15-20% of the goods required for a new age (around 9k per year, SAJM required 55k current era goods).
I recently started a new world, and I think having the option to get a boost of current age goods when I moved up would have been really fun. I don't quite see what the harm is for people to move up a bit quicker. Higher ages, bigger cities, more diamonds to buy buildings? Or are that many buying goods with diamonds?
OK. Now, imagine some player with not 1 but 2 or 3 chest per day .....can it be big for a new age? No?I don't agree that the strategy of saving them for a new age is negative for the game. On the contrary, I think it makes aging up much more interesting, allowing you to get an early boost for the new age. 25 goods per day is a decent amount, but judging by the recent ages a year's worth of bounties is still only 15-20% of the goods required for a new age
Then don't let them stack.I think the concern is "what if someone gets 5-10 of them?"
Deadman now gives the same amount of forge points like Colossus. And it has some better attack per tile. The other bonuses it provides are really useless. It's quite close to a building released 3 years ago and it's way worse than lots of buildings released in the past 2 years.well.. deadman gives the guild goods... might be worth 2FP for some...
The strength of this on a 4x4 building is that combined with golden crops it's reduced from every 30 days to every 15 days, adding a 2nd one of either this building or the golden crops reduced the time from 30 days to 10 days. Which are 24-36 1ups annually, which is a strong step up from <12 1ups annually. Which as an additional production is fairly decent for developing cities that are still progressing through ages. That been said running a established city the 1-ups have little use from harvests as through loot and events plenty can be obtained before the next space age: copy paste is released.30 days for an One Up kit.
Judging from Inno's choice to reduce the chances for wishing wells, I think it's unlikely they'll taking it into consideration. Sure in the grand scheme of things 365-1.825 annual diamonds for 1 building isn't that game braking but I think Inno will see it differently when whales placing down a bunch of them. Let's say a whale invests serious money to get 5 of them:Add a maximum of 5(random between 1-5) diamonds in each of the 2 chests of the buildings(it's a treasury, a special chest, right ?).
golden crops don't need 30 days for one one-up-kit
it needs 75 days for one kit or in 30 days = 12
so after 30 days you have 42 fragments
or an average of 21.43 days for one kit
(average because of random in Orrery)
so in one year = 17 (not 24)
omgGolden crops: 1 one-up fragment/day
1 one-up = 30 fragments
It wasn't stupid, just another basis on which we've calculated the expected 1up kits someone could harvest in a year. Personally I don't like calculating in something that may or may not produce something but to tbh taking it into consideration like you did is probably closer to the reality.omg
what a stupid mistake from me
looked at the Golden Orrery
Some players have added it to enhance their Blue Galaxy!I don't have the Golden Crops and many players didn't build it because it's lacking any army bonus, otherwise it's not a too bad building.