No, you only have a chance to get 50 Fragments for the Archdruid Hut Upgrade Kit in these chests. It is not guaranteed.Will it be so that you also get a chest after each finished city with fragments for gold lvl?
No, you only have a chance to get 50 Fragments for the Archdruid Hut Upgrade Kit in these chests. It is not guaranteed.Will it be so that you also get a chest after each finished city with fragments for gold lvl?
could you share the odds? It appears to be low on the one hand but high on the other. Some players including myself have not encountered it, while some have encountered them consistently. It's very vague at the moment.No, you only have a chance to get 50 Fragments for the Archdruid Hut Upgrade Kit in these chests. It is not guaranteed.
Sadly, I can not share them.could you share the odds?
I'm with Owl on this.... after digesting the changes, none of the changes makes a player do anything differently gameplay wise. In both scenarios, current and previous, you must do the Fast Method to have any "reasonable" chance to get lvl 10. Which is fine, but stating a fact. The Slow Method might not have ever been intended, doesn't matter...To be honest, I don't understood what you want to achieve with this move. Unless this is a sight for the future, when the Druid hut will be sold in every AD for cheap, and there will be nowhere to take the gold level, and for losers who are catastrophically unlucky to get a level in the event.
You have already filled up the whole game with fragments, fragments of fragments and fragments of fragments of fragments. Please stop. You could sell the gold level on sale for diamonds from time to time. It would be more correct. The one who needs it will buy it. The rest will not accumulate additional trash in the inventory with each collection.
And adjust the issue of golden frags in the event so that players can get a complete building with due diligence right now, and not after six months of daily collektion
The slow method is fine once more. It's just up to an extra 150 day wait to get the final level if you get no fragments ; and you have a chance to cut off 50 days of that with each set of chests you see.I'm with Owl on this.... after digesting the changes, none of the changes makes a player do anything differently gameplay wise. In both scenarios, current and previous, you must do the Fast Method to have any "reasonable" chance to get lvl 10. Which is fine, but stating a fact. The Slow Method might not have ever been intended, doesn't matter...
I did the slow method, Got the Lvl 9 a few days ago, its very easy to get the lvl 9 no argument there. So yes one thing I missed was that in the slow method, I'm starting to get the 1 frag tonight, I was lucky with 1 5-frag reward before the update. (which inno adjusted to 50), so starting tonight I'm 99 frags to go.The slow method is fine once more. It's just up to an extra 150 day wait to get the final level if you get no fragments ; and you have a chance to cut off 50 days of that with each set of chests you see.
The fast method is "better" in that it'll likely cut more of that 150 day wait off. But that seems fair because it's a lot more work and the end-point is the same.
I'm fine with the changes if this philosophically is where "last levels" will exist going forward (unlocks its final form within half a year on its own ; various opportunities to unlock it faster if you target them in the event). But I remain concerned of a slippery slope.
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Notably, for someone who winds up having to "incubate" the full building in their city though, they have to *really* want it to give up a space for a worse event building so that eventually it'll be a better one. I don't know if it'll dissuade many to do this but it could do so for me for certain buildings.
Since we aren't getting the % chance of the 50-frags being a prize in the 6 chests, that gets me wondering....why not? In other events we know exactly the % chance of a prize..like in Forge Bowl and Soccer , you give us a % of each player and the prize... So what is being hid here?
I'm not sure anyone said they were definitely trying it on beta to that extreme. I talked about it as a strategy - and it might still be one I try on live (with mind to spending some diamonds and getting 2 druid huts on the world where I do so).I thought I saw a post many pages ago, where someone was going for 18 or 19 towns completed, I wonder how that is going for them?
I just told in the past about itAt the risk of answering a rhetorical question, what's being hidden is an RNG % chance that is so abysmally low that it would discourage many players into not even bothering with the event at all. So, Inno keeps it secret.
I thought I've seen the thruputs for Festival, and Shipyard manager ? Reason I'm asking,.. Is there any advantage to going past 300, even by a little in terms of time?
No. An additional level just costs too much at that point. (and at level 300, level 301 is only 0.3% additional production).I thought I've seen the thruputs for Festival, and Shipyard manager ? Reason I'm asking,.. Is there any advantage to going past 300, even by a little in terms of time?
Isn't there some kind of law in some countries that in a gatcha/rng game with real life currency exchange, the % have to be posted? You can even report apps that don't mention microtransactions on their page or something to google play/apple store.At the risk of answering a rhetorical question, what's being hidden is an RNG % chance that is so abysmally low that it would discourage many players into not even bothering with the event at all. So, Inno keeps it secret.
The problem is that usually those laws only apply to lootbox scenarios. Many app stores require odds to be disclosed, but the problem is that you aren't opening a lootbox. If it was, open this box and you can get one of these three items, and you don't know which one you'll get, then yes, it's a lootbox. But how it's currently implemented, you know the list of rewards you will for sure receive if you open the boxes.Isn't there some kind of law in some countries that in a gatcha/rng game with real life currency exchange, the % have to be posted? You can even report apps that don't mention microtransactions on their page or something to google play/apple store.
A vauge memory from a few years back, of course you can spin it however you want because I know apps that don't do it and are still up.
You could make a case that at the point when you may spend $ for pots of gold to play the minigame more, that the entire minigame is a lootbox and therefore the odds of said minigame, including what's in the chests between cities, ought to be disclosed.The problem is that usually those laws only apply to lootbox scenarios. Many app stores require odds to be disclosed, but the problem is that you aren't opening a lootbox. If it was, open this box and you can get one of these three items, and you don't know which one you'll get, then yes, it's a lootbox. But how it's currently implemented, you know the list of rewards you will for sure receive if you open the boxes.