GateKeeper
Baronet
What I'm not understanding about the new GB is, why is it tied to the Settlements, if none of the rewards are Settlement based? maybe I didn't see an updated post on rewards?
If it's costly, then it's not free stuff.I wish this forum had a facepalm button, like serious, space, goods, FP, to have the GB, and you literally get free stuff for doing nothing, and people still whing, like for real, yeah maybe it is costly, but it is giving you stuff for simply clicking on a cultural settlement, that is it.
What if it spawned in Colonies and Cultural Settlements? Both on 4 hr timers, both independently having a chance to spawn a shard. Then it could have some prizes in both that are unique to both (EG: Timed rewards fragments in Settlements, Special Goods in Colonies)I see the only way out here.
1) Increase shard rewards AND 2) Shards spawn in colonies, not culture settlements.
For me, it is stupid to have an active settlement all the time. These shards might as well appear in the city.
But I think the shards should be showing up in the colonies. Then you give an extra reason to go through the ages.
Then you can easily increase the rewards because it will be for players with eras from Mars and above
I wish this forum had a facepalm button, like serious, space, goods, FP, to have the GB, and you literally get free stuff for doing nothing, and people still whing, like for real, yeah maybe it is costly, but it is giving you stuff for simply clicking on a cultural settlement, that is it.
haha we were thinking of the same comparison at the same timeI guess a lvl 65 FI is comparable to Governors Villa. Minus the attack%
Yeah, they could have just made it in your city.What I'm not understanding about the new GB is, why is it tied to the Settlements, if none of the rewards are Settlement based? maybe I didn't see an updated post on rewards?
they could, but settlements are suck and they want to unsuck it for click bs stats with this lame GBYeah, they could have just made it in your city.
The fix will smooth out the lvl 10 to lvl 11 jump from a chance of 5.5% to 22%@lordwasa Could you provide some more details on this from the daily changelog?
- Fixed the spawnrate of shards of the Flying Island Great Building
One comparison is space (including non-GBs), another is whether or not there's a better place to spend ~40k FP.
Seems unlikely that any sort of cost-benefit analysis would justify it on either grounds for any play style. The best reason to build it right now is that it looks pretty—an oft-undervalued reason, I admit!
Yes, https://forum.beta.forgeofempires.com/index.php?threads/space-age-venus-sav.14411/post-117733Has anyone finished the continental map?