Looking forward to it. I am curious about units. At first glance I am not impressed by any of them. But we will see.
Assuming things are "normal" for their types:
The Fast (Energy Cannon) should get to move first and win against any defense with comparable stats... Though not necessarily in an ideal manner. Only way this is not going to be the case is
- if something has higher initiative than it - like say the light can get to hiding before the fast moves
- or if it has movement/range limitations that make it something closer to a hover hammer than a sentinel. if this is the case then everything's still on the table.
If it is the case, on offense rogues can be used to make other units viable too (defending fasts shoot my rogues, then I hit back)
The Artillery (Power Dragon) is ideally suited for killing reactive armor heavies. It's like a railgun that gets to fire every turn. This also means the flying on the fast isn't terribly relevant (just a movement bonus)
If the Light (Observer) can get to broken ground before it gets murdered by energy cannons then the Ranged (Ghost Blaster) might be relevant to stop it (assuming there's a reason you wouldn't want to just do that with artillery). Otherwise they're both pretty much blah units.
The Heavy (Steel Fist) seems likely to just be bad. Reactive armor's nice - but being a "fist" the best we can hope for is likely a Shredder upgrade; not a generally usable unit.
Decent chance everything other than the energy cannon falls into "well you could use them in places, but don't have to".