AllamHRK
Baronet
This makes no sense. Every era needs to have a meta... a key unit that you can automatically use in every quick fight.
The higher your attack, the more fights in a row you can do on automatic.
If you want better results, take less damage... then you fight manual playing your game of chess.
But as a rule, the practical reality of the game today is fast fights, for the vast majority of players. So how does Inno place an era without a meta for fights? Inno Games doesn't know how your game works? So listen to your community, listen to the players...
It seems the goal is to make the game worse and worse.
TItan needs to have some unit with one of the 3 abilities...
Light unit with contact (Same as Jupiter)
Artillery with Power Play (Same as Venus)(Switching Heavy Mortar)
Heavy unit with plains camouflage (Same as future)
Anyway, anything that allows you to fight any units quickly.
What's the point of players doing events, upgrading their cities and extreme attack to be limited to almost having to fight in the manual the same way, even in low attrition (easy fights)? It's like investing in a lamborghini, ferrari or koenigsegg... and limiting yourself to driving at 10km/h... it seems that Inno Games is living in a parallel universe.
The higher your attack, the more fights in a row you can do on automatic.
If you want better results, take less damage... then you fight manual playing your game of chess.
But as a rule, the practical reality of the game today is fast fights, for the vast majority of players. So how does Inno place an era without a meta for fights? Inno Games doesn't know how your game works? So listen to your community, listen to the players...
It seems the goal is to make the game worse and worse.
TItan needs to have some unit with one of the 3 abilities...
Light unit with contact (Same as Jupiter)
Artillery with Power Play (Same as Venus)(Switching Heavy Mortar)
Heavy unit with plains camouflage (Same as future)
Anyway, anything that allows you to fight any units quickly.
What's the point of players doing events, upgrading their cities and extreme attack to be limited to almost having to fight in the manual the same way, even in low attrition (easy fights)? It's like investing in a lamborghini, ferrari or koenigsegg... and limiting yourself to driving at 10km/h... it seems that Inno Games is living in a parallel universe.